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authorLoki Rautio <lokirautio@gmail.com>2026-03-06 16:29:46 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-06 16:29:46 -0600
commit4e67706dc3dc02e1a96fa5cd479b831dfb92e85d (patch)
tree86c2326deaec917482f6c71a361d45c063c9821e /Minecraft.Client/GameRenderer.cpp
parenta4214805d1edfd79e4ee8b587e44faf537ec507c (diff)
Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)"
This reverts commit a4214805d1edfd79e4ee8b587e44faf537ec507c.
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
-rw-r--r--Minecraft.Client/GameRenderer.cpp5
1 files changed, 0 insertions, 5 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp
index 3bf6cb0c..f51a24d8 100644
--- a/Minecraft.Client/GameRenderer.cpp
+++ b/Minecraft.Client/GameRenderer.cpp
@@ -745,12 +745,7 @@ void GameRenderer::renderItemInHand(float a, int eye)
{
turnOnLightLayer(a);
PIXBeginNamedEvent(0,"Item in hand render");
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glDepthMask(false);
itemInHandRenderer->render(a);
- glDepthMask(true);
- glDisable(GL_BLEND);
PIXEndNamedEvent();
turnOffLightLayer(a);
}