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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-06 16:29:46 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-06 16:29:46 -0600 |
| commit | 4e67706dc3dc02e1a96fa5cd479b831dfb92e85d (patch) | |
| tree | 86c2326deaec917482f6c71a361d45c063c9821e /Minecraft.Client/GameRenderer.cpp | |
| parent | a4214805d1edfd79e4ee8b587e44faf537ec507c (diff) | |
Revert "Fixed stained glass and glass pane not rendering the water and held item transparency for stained glass and pane (#748)"
This reverts commit a4214805d1edfd79e4ee8b587e44faf537ec507c.
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/GameRenderer.cpp | 5 |
1 files changed, 0 insertions, 5 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index 3bf6cb0c..f51a24d8 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -745,12 +745,7 @@ void GameRenderer::renderItemInHand(float a, int eye) { turnOnLightLayer(a); PIXBeginNamedEvent(0,"Item in hand render"); - glEnable(GL_BLEND); - glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); - glDepthMask(false); itemInHandRenderer->render(a); - glDepthMask(true); - glDisable(GL_BLEND); PIXEndNamedEvent(); turnOffLightLayer(a); } |
