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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/GameMode.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/GameMode.h')
-rw-r--r--Minecraft.Client/GameMode.h30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.Client/GameMode.h b/Minecraft.Client/GameMode.h
index ab9ec9d1..71559708 100644
--- a/Minecraft.Client/GameMode.h
+++ b/Minecraft.Client/GameMode.h
@@ -25,32 +25,32 @@ public:
virtual void stopDestroyBlock() = 0;
virtual void render(float a);
virtual float getPickRange() = 0;
- virtual void initPlayer(shared_ptr<Player> player);
+ virtual void initPlayer(std::shared_ptr<Player> player);
virtual void tick();
virtual bool canHurtPlayer() = 0;
- virtual void adjustPlayer(shared_ptr<Player> player);
- virtual bool useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
- virtual bool useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
-
- virtual shared_ptr<Player> createPlayer(Level *level);
- virtual bool interact(shared_ptr<Player> player, shared_ptr<Entity> entity);
- virtual void attack(shared_ptr<Player> player, shared_ptr<Entity> entity);
- virtual shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr<Player> player);
- virtual void handleCloseInventory(int containerId, shared_ptr<Player> player);
+ virtual void adjustPlayer(std::shared_ptr<Player> player);
+ virtual bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
+ virtual bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0;
+
+ virtual std::shared_ptr<Player> createPlayer(Level *level);
+ virtual bool interact(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
+ virtual void attack(std::shared_ptr<Player> player, std::shared_ptr<Entity> entity);
+ virtual std::shared_ptr<ItemInstance> handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr<Player> player);
+ virtual void handleCloseInventory(int containerId, std::shared_ptr<Player> player);
virtual void handleInventoryButtonClick(int containerId, int buttonId);
virtual bool isCutScene();
- virtual void releaseUsingItem(shared_ptr<Player> player);
+ virtual void releaseUsingItem(std::shared_ptr<Player> player);
virtual bool hasExperience();
virtual bool hasMissTime();
virtual bool hasInfiniteItems();
virtual bool hasFarPickRange();
- virtual void handleCreativeModeItemAdd(shared_ptr<ItemInstance> clicked, int i);
- virtual void handleCreativeModeItemDrop(shared_ptr<ItemInstance> clicked);
+ virtual void handleCreativeModeItemAdd(std::shared_ptr<ItemInstance> clicked, int i);
+ virtual void handleCreativeModeItemDrop(std::shared_ptr<ItemInstance> clicked);
// 4J Stu - Added so we can send packets for this in the network game
- virtual bool handleCraftItem(int recipe, shared_ptr<Player> player);
- virtual void handleDebugOptions(unsigned int uiVal, shared_ptr<Player> player);
+ virtual bool handleCraftItem(int recipe, std::shared_ptr<Player> player);
+ virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr<Player> player);
// 4J Stu - Added for tutorial checks
virtual bool isInputAllowed(int mapping) { return true; }