From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/GameMode.h | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'Minecraft.Client/GameMode.h') diff --git a/Minecraft.Client/GameMode.h b/Minecraft.Client/GameMode.h index ab9ec9d1..71559708 100644 --- a/Minecraft.Client/GameMode.h +++ b/Minecraft.Client/GameMode.h @@ -25,32 +25,32 @@ public: virtual void stopDestroyBlock() = 0; virtual void render(float a); virtual float getPickRange() = 0; - virtual void initPlayer(shared_ptr player); + virtual void initPlayer(std::shared_ptr player); virtual void tick(); virtual bool canHurtPlayer() = 0; - virtual void adjustPlayer(shared_ptr player); - virtual bool useItem(shared_ptr player, Level *level, shared_ptr item, bool bTestUseOnly=false); - virtual bool useItemOn(shared_ptr player, Level *level, shared_ptr item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0; - - virtual shared_ptr createPlayer(Level *level); - virtual bool interact(shared_ptr player, shared_ptr entity); - virtual void attack(shared_ptr player, shared_ptr entity); - virtual shared_ptr handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, shared_ptr player); - virtual void handleCloseInventory(int containerId, shared_ptr player); + virtual void adjustPlayer(std::shared_ptr player); + virtual bool useItem(std::shared_ptr player, Level *level, std::shared_ptr item, bool bTestUseOnly=false); + virtual bool useItemOn(std::shared_ptr player, Level *level, std::shared_ptr item, int x, int y, int z, int face, bool bTestUseOnOnly=false, bool *pbUsedItem = NULL) = 0; + + virtual std::shared_ptr createPlayer(Level *level); + virtual bool interact(std::shared_ptr player, std::shared_ptr entity); + virtual void attack(std::shared_ptr player, std::shared_ptr entity); + virtual std::shared_ptr handleInventoryMouseClick(int containerId, int slotNum, int buttonNum, bool quickKeyHeld, std::shared_ptr player); + virtual void handleCloseInventory(int containerId, std::shared_ptr player); virtual void handleInventoryButtonClick(int containerId, int buttonId); virtual bool isCutScene(); - virtual void releaseUsingItem(shared_ptr player); + virtual void releaseUsingItem(std::shared_ptr player); virtual bool hasExperience(); virtual bool hasMissTime(); virtual bool hasInfiniteItems(); virtual bool hasFarPickRange(); - virtual void handleCreativeModeItemAdd(shared_ptr clicked, int i); - virtual void handleCreativeModeItemDrop(shared_ptr clicked); + virtual void handleCreativeModeItemAdd(std::shared_ptr clicked, int i); + virtual void handleCreativeModeItemDrop(std::shared_ptr clicked); // 4J Stu - Added so we can send packets for this in the network game - virtual bool handleCraftItem(int recipe, shared_ptr player); - virtual void handleDebugOptions(unsigned int uiVal, shared_ptr player); + virtual bool handleCraftItem(int recipe, std::shared_ptr player); + virtual void handleDebugOptions(unsigned int uiVal, std::shared_ptr player); // 4J Stu - Added for tutorial checks virtual bool isInputAllowed(int mapping) { return true; } -- cgit v1.2.3