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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/FrustumData.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
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-rw-r--r--Minecraft.Client/FrustumData.h35
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diff --git a/Minecraft.Client/FrustumData.h b/Minecraft.Client/FrustumData.h
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+#pragma once
+#include "..\Minecraft.World\AABB.h"
+
+class FrustumData
+{
+public:
+ //enum FrustumSide
+ static const int RIGHT = 0; // The RIGHT side of the frustum
+ static const int LEFT = 1; // The LEFT side of the frustum
+ static const int BOTTOM = 2; // The BOTTOM side of the frustum
+ static const int TOP = 3; // The TOP side of the frustum
+ static const int BACK = 4; // The BACK side of the frustum
+ static const int FRONT = 5; // The FRONT side of the frustum
+
+ // Like above, instead of saying a number for the ABC and D of the plane, we
+ // want to be more descriptive.
+ static const int A = 0; // The X value of the plane's normal
+ static const int B = 1; // The Y value of the plane's normal
+ static const int C = 2; // The Z value of the plane's normal
+ static const int D = 3; // The distance the plane is from the origin
+
+ float** m_Frustum;
+ floatArray proj;
+ floatArray modl;
+ floatArray clip;
+
+ FrustumData();
+ ~FrustumData();
+
+ bool pointInFrustum(float x, float y, float z);
+ bool sphereInFrustum(float x, float y, float z, float radius);
+ bool cubeFullyInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
+ bool cubeInFrustum(double x1, double y1, double z1, double x2, double y2, double z2);
+ bool isVisible(AABB *aabb);
+}; \ No newline at end of file