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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/FootstepParticle.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/FootstepParticle.cpp')
| -rw-r--r-- | Minecraft.Client/FootstepParticle.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/FootstepParticle.cpp b/Minecraft.Client/FootstepParticle.cpp index b2bfc989..300575eb 100644 --- a/Minecraft.Client/FootstepParticle.cpp +++ b/Minecraft.Client/FootstepParticle.cpp @@ -31,9 +31,9 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float glDisable(GL_LIGHTING); float r = 2 / 16.0f; - float xx = static_cast<float>(x - xOff); - float yy = static_cast<float>(y - yOff); - float zz = static_cast<float>(z - zOff); + float xx = (float) (x - xOff); + float yy = (float) (y - yOff); + float zz = (float) (z - zOff); float br = level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z)); @@ -43,10 +43,10 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float t->begin(); t->color(br, br, br, alpha); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), static_cast<float>(0), static_cast<float>(1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), static_cast<float>(1), static_cast<float>(1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), static_cast<float>(1), static_cast<float>(0)); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), static_cast<float>(0), static_cast<float>(0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), (float)( 0), (float)( 1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), (float)( 1), (float)( 1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), (float)( 1), (float)( 0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), (float)( 0), (float)( 0)); t->end(); glDisable(GL_BLEND); |
