From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/FootstepParticle.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'Minecraft.Client/FootstepParticle.cpp') diff --git a/Minecraft.Client/FootstepParticle.cpp b/Minecraft.Client/FootstepParticle.cpp index b2bfc989..300575eb 100644 --- a/Minecraft.Client/FootstepParticle.cpp +++ b/Minecraft.Client/FootstepParticle.cpp @@ -31,9 +31,9 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float glDisable(GL_LIGHTING); float r = 2 / 16.0f; - float xx = static_cast(x - xOff); - float yy = static_cast(y - yOff); - float zz = static_cast(z - zOff); + float xx = (float) (x - xOff); + float yy = (float) (y - yOff); + float zz = (float) (z - zOff); float br = level->getBrightness(Mth::floor(x), Mth::floor(y), Mth::floor(z)); @@ -43,10 +43,10 @@ void FootstepParticle::render(Tesselator *t, float a, float xa, float ya, float t->begin(); t->color(br, br, br, alpha); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), static_cast(0), static_cast(1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), static_cast(1), static_cast(1)); - t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), static_cast(1), static_cast(0)); - t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), static_cast(0), static_cast(0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz + r), (float)( 0), (float)( 1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz + r), (float)( 1), (float)( 1)); + t->vertexUV((float)(xx + r), (float)( yy), (float)( zz - r), (float)( 1), (float)( 0)); + t->vertexUV((float)(xx - r), (float)( yy), (float)( zz - r), (float)( 0), (float)( 0)); t->end(); glDisable(GL_BLEND); -- cgit v1.2.3