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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/FolderTexturePack.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/FolderTexturePack.cpp')
-rw-r--r--Minecraft.Client/FolderTexturePack.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/FolderTexturePack.cpp b/Minecraft.Client/FolderTexturePack.cpp
index 05feca66..4b65dc7f 100644
--- a/Minecraft.Client/FolderTexturePack.cpp
+++ b/Minecraft.Client/FolderTexturePack.cpp
@@ -31,7 +31,7 @@ InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) /
#endif
InputStream *resource = InputStream::getResourceAsStream(wDrive + name);
//InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name);
- //if (stream == nullptr)
+ //if (stream == NULL)
//{
// throw new FileNotFoundException(name);
//}
@@ -85,7 +85,7 @@ void FolderTexturePack::loadUI()
swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str());
XuiFreeVisuals(L"");
- app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack");
+ app.LoadSkin(szResourceLocator,NULL);//L"TexturePack");
bUILoaded = true;
//CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack");
}