From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/FolderTexturePack.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/FolderTexturePack.cpp') diff --git a/Minecraft.Client/FolderTexturePack.cpp b/Minecraft.Client/FolderTexturePack.cpp index 05feca66..4b65dc7f 100644 --- a/Minecraft.Client/FolderTexturePack.cpp +++ b/Minecraft.Client/FolderTexturePack.cpp @@ -31,7 +31,7 @@ InputStream *FolderTexturePack::getResourceImplementation(const wstring &name) / #endif InputStream *resource = InputStream::getResourceAsStream(wDrive + name); //InputStream *stream = DefaultTexturePack::class->getResourceAsStream(name); - //if (stream == nullptr) + //if (stream == NULL) //{ // throw new FileNotFoundException(name); //} @@ -85,7 +85,7 @@ void FolderTexturePack::loadUI() swprintf(szResourceLocator, LOCATOR_SIZE,L"file://%lsTexturePack.xzp#skin_Minecraft.xur",getPath().c_str()); XuiFreeVisuals(L""); - app.LoadSkin(szResourceLocator,nullptr);//L"TexturePack"); + app.LoadSkin(szResourceLocator,NULL);//L"TexturePack"); bUILoaded = true; //CXuiSceneBase::GetInstance()->SetVisualPrefix(L"TexturePack"); } -- cgit v1.2.3