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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/FireworksParticles.h | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/FireworksParticles.h')
| -rw-r--r-- | Minecraft.Client/FireworksParticles.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/Minecraft.Client/FireworksParticles.h b/Minecraft.Client/FireworksParticles.h new file mode 100644 index 00000000..ac06be07 --- /dev/null +++ b/Minecraft.Client/FireworksParticles.h @@ -0,0 +1,77 @@ +#pragma once +#include "Particle.h" +#include "..\Minecraft.World\CompoundTag.h" + +class ParticleEngine; + +class FireworksParticles +{ +public: + + class FireworksStarter : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; } + + private: + int life; + ParticleEngine *engine; + ListTag<CompoundTag> *explosions; + bool twinkleDelay; + + public: + FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + bool isFarAwayFromCamera(); + void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat); + void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + + public: + int getParticleTexture(); + }; + + class FireworksSparkParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; } + + private: + int baseTex; + bool trail; + bool flicker; + ParticleEngine *engine; + + float fadeR; + float fadeG; + float fadeB; + bool hasFade; + + public: + FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine); + void setTrail(bool trail); + void setFlicker(bool flicker); + using Particle::setColor; + void setColor(int rgb); + void setFadeColor(int rgb); + virtual AABB *getCollideBox(); + virtual bool isPushable(); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + virtual void setBaseTex(int baseTex); + virtual int getLightColor(float a); + virtual float getBrightness(float a); + }; + + class FireworksOverlayParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; } + + FireworksOverlayParticle(Level *level, double x, double y, double z); + + void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + }; +};
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