From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/FireworksParticles.h | 77 +++++++++++++++++++++++++++++++++++ 1 file changed, 77 insertions(+) create mode 100644 Minecraft.Client/FireworksParticles.h (limited to 'Minecraft.Client/FireworksParticles.h') diff --git a/Minecraft.Client/FireworksParticles.h b/Minecraft.Client/FireworksParticles.h new file mode 100644 index 00000000..ac06be07 --- /dev/null +++ b/Minecraft.Client/FireworksParticles.h @@ -0,0 +1,77 @@ +#pragma once +#include "Particle.h" +#include "..\Minecraft.World\CompoundTag.h" + +class ParticleEngine; + +class FireworksParticles +{ +public: + + class FireworksStarter : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSTARTERPARTICLE; } + + private: + int life; + ParticleEngine *engine; + ListTag *explosions; + bool twinkleDelay; + + public: + FireworksStarter(Level *level, double x, double y, double z, double xd, double yd, double zd, ParticleEngine *engine, CompoundTag *infoTag); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + bool isFarAwayFromCamera(); + void createParticle(double x, double y, double z, double xa, double ya, double za, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleBall(double baseSpeed, int steps, intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + void createParticleShape(double baseSpeed, coords2DArray coords, intArray rgbColors, intArray fadeColors, bool trail, bool flicker, bool flat); + void createParticleBurst(intArray rgbColors, intArray fadeColors, bool trail, bool flicker); + + public: + int getParticleTexture(); + }; + + class FireworksSparkParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSSPARKPARTICLE; } + + private: + int baseTex; + bool trail; + bool flicker; + ParticleEngine *engine; + + float fadeR; + float fadeG; + float fadeB; + bool hasFade; + + public: + FireworksSparkParticle(Level *level, double x, double y, double z, double xa, double ya, double za, ParticleEngine *engine); + void setTrail(bool trail); + void setFlicker(bool flicker); + using Particle::setColor; + void setColor(int rgb); + void setFadeColor(int rgb); + virtual AABB *getCollideBox(); + virtual bool isPushable(); + virtual void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + virtual void tick(); + virtual void setBaseTex(int baseTex); + virtual int getLightColor(float a); + virtual float getBrightness(float a); + }; + + class FireworksOverlayParticle : public Particle + { + public: + virtual eINSTANCEOF GetType() { return eType_FIREWORKSOVERLAYPARTICLE; } + + FireworksOverlayParticle(Level *level, double x, double y, double z); + + void render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2); + }; +}; \ No newline at end of file -- cgit v1.2.3