diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/FallingTileRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/FallingTileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/FallingTileRenderer.cpp | 56 |
1 files changed, 56 insertions, 0 deletions
diff --git a/Minecraft.Client/FallingTileRenderer.cpp b/Minecraft.Client/FallingTileRenderer.cpp new file mode 100644 index 00000000..02e23dad --- /dev/null +++ b/Minecraft.Client/FallingTileRenderer.cpp @@ -0,0 +1,56 @@ +#include "stdafx.h" +#include "FallingTileRenderer.h" +#include "TileRenderer.h" +#include "..\Minecraft.World\net.minecraft.world.entity.item.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "EntityRenderDispatcher.h" + +FallingTileRenderer::FallingTileRenderer() : EntityRenderer() +{ + tileRenderer = new TileRenderer(); + this->shadowRadius = 0.5f; +} + +void FallingTileRenderer::render(shared_ptr<Entity> _tile, double x, double y, double z, float rot, float a) +{ + // 4J - dynamic cast required because we aren't using templates/generics in our version + shared_ptr<FallingTile> tile = dynamic_pointer_cast<FallingTile>(_tile); + glPushMatrix(); + glTranslatef((float) x, (float) y, (float) z); + + bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + Tile *tt = Tile::tiles[tile->tile]; + + Level *level = tile->getLevel(); + + glDisable(GL_LIGHTING); + glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this + if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + t->offset(0, 0, 0); + t->end(); + } + else if (tt == Tile::dragonEgg) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z)); + t->offset(0, 0, 0); + t->end(); + } + else if( tt != NULL ) + { + tileRenderer->setShape(tt); + tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + } + glEnable(GL_LIGHTING); + glPopMatrix(); +}
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