From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/FallingTileRenderer.cpp | 56 ++++++++++++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 Minecraft.Client/FallingTileRenderer.cpp (limited to 'Minecraft.Client/FallingTileRenderer.cpp') diff --git a/Minecraft.Client/FallingTileRenderer.cpp b/Minecraft.Client/FallingTileRenderer.cpp new file mode 100644 index 00000000..02e23dad --- /dev/null +++ b/Minecraft.Client/FallingTileRenderer.cpp @@ -0,0 +1,56 @@ +#include "stdafx.h" +#include "FallingTileRenderer.h" +#include "TileRenderer.h" +#include "..\Minecraft.World\net.minecraft.world.entity.item.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "EntityRenderDispatcher.h" + +FallingTileRenderer::FallingTileRenderer() : EntityRenderer() +{ + tileRenderer = new TileRenderer(); + this->shadowRadius = 0.5f; +} + +void FallingTileRenderer::render(shared_ptr _tile, double x, double y, double z, float rot, float a) +{ + // 4J - dynamic cast required because we aren't using templates/generics in our version + shared_ptr tile = dynamic_pointer_cast(_tile); + glPushMatrix(); + glTranslatef((float) x, (float) y, (float) z); + + bindTexture(TN_TERRAIN); // 4J was L"/terrain.png" + Tile *tt = Tile::tiles[tile->tile]; + + Level *level = tile->getLevel(); + + glDisable(GL_LIGHTING); + glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this + if (tt == Tile::anvil && tt->getRenderShape() == Tile::SHAPE_ANVIL) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateAnvilInWorld((AnvilTile *) tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + t->offset(0, 0, 0); + t->end(); + } + else if (tt == Tile::dragonEgg) + { + tileRenderer->level = level; + Tesselator *t = Tesselator::getInstance(); + t->begin(); + t->offset(-Mth::floor(tile->x) - 0.5f, -Mth::floor(tile->y) - 0.5f, -Mth::floor(tile->z) - 0.5f); + tileRenderer->tesselateInWorld(tt, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z)); + t->offset(0, 0, 0); + t->end(); + } + else if( tt != NULL ) + { + tileRenderer->setShape(tt); + tileRenderer->renderBlock(tt, level, Mth::floor(tile->x), Mth::floor(tile->y), Mth::floor(tile->z), tile->data); + } + glEnable(GL_LIGHTING); + glPopMatrix(); +} \ No newline at end of file -- cgit v1.2.3