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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/EntityTileRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/EntityTileRenderer.cpp')
-rw-r--r--Minecraft.Client/EntityTileRenderer.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/Minecraft.Client/EntityTileRenderer.cpp b/Minecraft.Client/EntityTileRenderer.cpp
index a2301d42..deed369e 100644
--- a/Minecraft.Client/EntityTileRenderer.cpp
+++ b/Minecraft.Client/EntityTileRenderer.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "EntityTileRenderer.h"
#include "TileEntityRenderDispatcher.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h"
EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
@@ -8,6 +9,7 @@ EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer;
EntityTileRenderer::EntityTileRenderer()
{
chest = shared_ptr<ChestTileEntity>(new ChestTileEntity());
+ trappedChest = shared_ptr<ChestTileEntity>(new ChestTileEntity(ChestTile::TYPE_TRAP));
enderChest = shared_ptr<EnderChestTileEntity>(new EnderChestTileEntity());
}
@@ -17,6 +19,10 @@ void EntityTileRenderer::render(Tile *tile, int data, float brightness, float al
{
TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
}
+ else if (tile->id == Tile::chest_trap_Id)
+ {
+ TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled);
+ }
else
{
TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled);