From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/EntityTileRenderer.cpp | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'Minecraft.Client/EntityTileRenderer.cpp') diff --git a/Minecraft.Client/EntityTileRenderer.cpp b/Minecraft.Client/EntityTileRenderer.cpp index a2301d42..deed369e 100644 --- a/Minecraft.Client/EntityTileRenderer.cpp +++ b/Minecraft.Client/EntityTileRenderer.cpp @@ -1,6 +1,7 @@ #include "stdafx.h" #include "EntityTileRenderer.h" #include "TileEntityRenderDispatcher.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.entity.h" EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer; @@ -8,6 +9,7 @@ EntityTileRenderer *EntityTileRenderer::instance = new EntityTileRenderer; EntityTileRenderer::EntityTileRenderer() { chest = shared_ptr(new ChestTileEntity()); + trappedChest = shared_ptr(new ChestTileEntity(ChestTile::TYPE_TRAP)); enderChest = shared_ptr(new EnderChestTileEntity()); } @@ -17,6 +19,10 @@ void EntityTileRenderer::render(Tile *tile, int data, float brightness, float al { TileEntityRenderDispatcher::instance->render(enderChest, 0, 0, 0, 0, setColor, alpha, useCompiled); } + else if (tile->id == Tile::chest_trap_Id) + { + TileEntityRenderDispatcher::instance->render(trappedChest, 0, 0, 0, 0, setColor, alpha, useCompiled); + } else { TileEntityRenderDispatcher::instance->render(chest, 0, 0, 0, 0, setColor, alpha, useCompiled); -- cgit v1.2.3