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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/EntityRenderDispatcher.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/EntityRenderDispatcher.cpp')
-rw-r--r--Minecraft.Client/EntityRenderDispatcher.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/EntityRenderDispatcher.cpp b/Minecraft.Client/EntityRenderDispatcher.cpp
index cc14558f..5bb98ead 100644
--- a/Minecraft.Client/EntityRenderDispatcher.cpp
+++ b/Minecraft.Client/EntityRenderDispatcher.cpp
@@ -87,7 +87,7 @@ double EntityRenderDispatcher::xOff = 0.0;
double EntityRenderDispatcher::yOff = 0.0;
double EntityRenderDispatcher::zOff = 0.0;
-EntityRenderDispatcher *EntityRenderDispatcher::instance = nullptr;
+EntityRenderDispatcher *EntityRenderDispatcher::instance = NULL;
void EntityRenderDispatcher::staticCtor()
{
@@ -222,7 +222,7 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon
int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z));
int direction = data & 3;
- playerRotY = static_cast<float>(direction * 90 + 180);
+ playerRotY = (float)(direction * 90 + 180);
playerRotX = 0;
}
} else {
@@ -280,7 +280,7 @@ void EntityRenderDispatcher::render(shared_ptr<Entity> entity, float a)
void EntityRenderDispatcher::render(shared_ptr<Entity> entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow)
{
EntityRenderer *renderer = getRenderer(entity);
- if (renderer != nullptr)
+ if (renderer != NULL)
{
renderer->SetItemFrame(bItemFrame);