From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/EntityRenderDispatcher.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/EntityRenderDispatcher.cpp') diff --git a/Minecraft.Client/EntityRenderDispatcher.cpp b/Minecraft.Client/EntityRenderDispatcher.cpp index cc14558f..5bb98ead 100644 --- a/Minecraft.Client/EntityRenderDispatcher.cpp +++ b/Minecraft.Client/EntityRenderDispatcher.cpp @@ -87,7 +87,7 @@ double EntityRenderDispatcher::xOff = 0.0; double EntityRenderDispatcher::yOff = 0.0; double EntityRenderDispatcher::zOff = 0.0; -EntityRenderDispatcher *EntityRenderDispatcher::instance = nullptr; +EntityRenderDispatcher *EntityRenderDispatcher::instance = NULL; void EntityRenderDispatcher::staticCtor() { @@ -222,7 +222,7 @@ void EntityRenderDispatcher::prepare(Level *level, Textures *textures, Font *fon int data = level->getData(Mth::floor(player->x), Mth::floor(player->y), Mth::floor(player->z)); int direction = data & 3; - playerRotY = static_cast(direction * 90 + 180); + playerRotY = (float)(direction * 90 + 180); playerRotX = 0; } } else { @@ -280,7 +280,7 @@ void EntityRenderDispatcher::render(shared_ptr entity, float a) void EntityRenderDispatcher::render(shared_ptr entity, double x, double y, double z, float rot, float a, bool bItemFrame, bool bRenderPlayerShadow) { EntityRenderer *renderer = getRenderer(entity); - if (renderer != nullptr) + if (renderer != NULL) { renderer->SetItemFrame(bItemFrame); -- cgit v1.2.3