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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/XUI/XUI_Teleport.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_Teleport.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_Teleport.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp
index bbf0005e..1d6ac3bf 100644
--- a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp
+++ b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp
@@ -21,7 +21,7 @@
//----------------------------------------------------------------------------------
HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
- TeleportMenuInitData *initParam = static_cast<TeleportMenuInitData *>(pInitData->pvInitData);
+ TeleportMenuInitData *initParam = (TeleportMenuInitData *)pInitData->pvInitData;
m_iPad = initParam->iPad;
m_teleportToPlayer = initParam->teleportToPlayer;
@@ -51,7 +51,7 @@ HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled )
{
INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i );
- if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
+ if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) )
{
m_players[m_playersCount] = player->GetSmallId();
++m_playersCount;
@@ -125,7 +125,7 @@ HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pN
void CScene_Teleport::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving)
{
- CScene_Teleport *scene = static_cast<CScene_Teleport *>(callbackParam);
+ CScene_Teleport *scene = (CScene_Teleport *)callbackParam;
bool playerFound = false;
for(int i = 0; i < scene->m_playersCount; ++i)
@@ -167,7 +167,7 @@ HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSource
if( pGetSourceTextData->iItem < m_playersCount )
{
INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] );
- if( player != nullptr )
+ if( player != NULL )
{
#ifndef _CONTENT_PACKAGE
if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_DebugLeaderboards)))
@@ -253,7 +253,7 @@ HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSource
hr=XuiElementGetChildById(hVisual,L"VoiceGroup",&hVoiceIcon);
playFrame = -1;
- if(player != nullptr && player->HasVoice() )
+ if(player != NULL && player->HasVoice() )
{
if( player->IsMutedByLocalUser(m_iPad) )
{