From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Common/XUI/XUI_Teleport.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/Common/XUI/XUI_Teleport.cpp') diff --git a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp index bbf0005e..1d6ac3bf 100644 --- a/Minecraft.Client/Common/XUI/XUI_Teleport.cpp +++ b/Minecraft.Client/Common/XUI/XUI_Teleport.cpp @@ -21,7 +21,7 @@ //---------------------------------------------------------------------------------- HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { - TeleportMenuInitData *initParam = static_cast(pInitData->pvInitData); + TeleportMenuInitData *initParam = (TeleportMenuInitData *)pInitData->pvInitData; m_iPad = initParam->iPad; m_teleportToPlayer = initParam->teleportToPlayer; @@ -51,7 +51,7 @@ HRESULT CScene_Teleport::OnInit( XUIMessageInit* pInitData, BOOL& bHandled ) { INetworkPlayer *player = g_NetworkManager.GetPlayerByIndex( i ); - if( player != nullptr && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) + if( player != NULL && !(player->IsLocal() && player->GetUserIndex() == m_iPad) ) { m_players[m_playersCount] = player->GetSmallId(); ++m_playersCount; @@ -125,7 +125,7 @@ HRESULT CScene_Teleport::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pN void CScene_Teleport::OnPlayerChanged(void *callbackParam, INetworkPlayer *pPlayer, bool leaving) { - CScene_Teleport *scene = static_cast(callbackParam); + CScene_Teleport *scene = (CScene_Teleport *)callbackParam; bool playerFound = false; for(int i = 0; i < scene->m_playersCount; ++i) @@ -167,7 +167,7 @@ HRESULT CScene_Teleport::OnGetSourceDataText(XUIMessageGetSourceText *pGetSource if( pGetSourceTextData->iItem < m_playersCount ) { INetworkPlayer *player = g_NetworkManager.GetPlayerBySmallId( m_players[pGetSourceTextData->iItem] ); - if( player != nullptr ) + if( player != NULL ) { #ifndef _CONTENT_PACKAGE if(app.DebugSettingsOn() && (app.GetGameSettingsDebugMask()&(1L<HasVoice() ) + if(player != NULL && player->HasVoice() ) { if( player->IsMutedByLocalUser(m_iPad) ) { -- cgit v1.2.3