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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp')
-rw-r--r--Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp391
1 files changed, 391 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp
new file mode 100644
index 00000000..a23e97b7
--- /dev/null
+++ b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp
@@ -0,0 +1,391 @@
+#include "stdafx.h"
+#include "..\..\Minecraft.h"
+#include "..\..\MultiplayerLocalPlayer.h"
+#include "..\..\MultiplayerLevel.h"
+#include "..\..\GameMode.h"
+#include "..\..\SurvivalMode.h"
+#include "..\..\CreativeMode.h"
+#include "ClientConnection.h"
+#include "MultiPlayerLocalPlayer.h"
+#include "..\..\..\Minecraft.World\ArrayWithLength.h"
+#include "..\..\..\Minecraft.World\com.mojang.nbt.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h"
+#include "..\..\..\Minecraft.World\InputOutputStream.h"
+#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h"
+#include "XUI_DebugOverlay.h"
+#include "..\..\..\Minecraft.Client\GameRenderer.h"
+#include "..\..\MinecraftServer.h"
+#include "..\..\Common\Tutorial\Tutorial.h"
+#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h"
+#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h"
+
+#ifdef _DEBUG_MENUS_ENABLED
+HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled )
+{
+ MapChildControls();
+
+ m_items.InsertItems( 0, 512 );
+
+ for(unsigned int i = 0; i < Item::items.length; ++i)
+ {
+ if(Item::items[i] != NULL)
+ {
+ //m_items.InsertItems(m_items.GetItemCount(),1);
+ m_itemIds.push_back(i);
+ m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) );
+ }
+ }
+
+ m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() );
+ for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i )
+ {
+ Enchantment *ench = Enchantment::validEnchantments.at(i);
+
+ m_enchantmentIds.push_back(ench->id);
+ m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) );
+ }
+
+ m_mobs.InsertItems( 0, 21 );
+
+ m_mobs.SetText( m_mobFactories.size(), L"Chicken" );
+ m_mobFactories.push_back(eTYPE_CHICKEN);
+ m_mobs.SetText( m_mobFactories.size(), L"Cow" );
+ m_mobFactories.push_back(eTYPE_COW);
+ m_mobs.SetText( m_mobFactories.size(), L"Pig" );
+ m_mobFactories.push_back(eTYPE_PIG);
+ m_mobs.SetText( m_mobFactories.size(), L"Sheep" );
+ m_mobFactories.push_back(eTYPE_SHEEP);
+ m_mobs.SetText( m_mobFactories.size(), L"Squid" );
+ m_mobFactories.push_back(eTYPE_SQUID);
+ m_mobs.SetText( m_mobFactories.size(), L"Wolf" );
+ m_mobFactories.push_back(eTYPE_WOLF);
+ m_mobs.SetText( m_mobFactories.size(), L"Creeper" );
+ m_mobFactories.push_back(eTYPE_CREEPER);
+ m_mobs.SetText( m_mobFactories.size(), L"Ghast" );
+ m_mobFactories.push_back(eTYPE_GHAST);
+ m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" );
+ m_mobFactories.push_back(eTYPE_PIGZOMBIE);
+ m_mobs.SetText( m_mobFactories.size(), L"Skeleton" );
+ m_mobFactories.push_back(eTYPE_SKELETON);
+ m_mobs.SetText( m_mobFactories.size(), L"Slime" );
+ m_mobFactories.push_back(eTYPE_SLIME);
+ m_mobs.SetText( m_mobFactories.size(), L"Spider" );
+ m_mobFactories.push_back(eTYPE_SPIDER);
+ m_mobs.SetText( m_mobFactories.size(), L"Zombie" );
+ m_mobFactories.push_back(eTYPE_ZOMBIE);
+ m_mobs.SetText( m_mobFactories.size(), L"Enderman" );
+ m_mobFactories.push_back(eTYPE_ENDERMAN);
+ m_mobs.SetText( m_mobFactories.size(), L"Silverfish" );
+ m_mobFactories.push_back(eTYPE_SILVERFISH);
+ m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" );
+ m_mobFactories.push_back(eTYPE_CAVESPIDER);
+ m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" );
+ m_mobFactories.push_back(eTYPE_MUSHROOMCOW);
+ m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" );
+ m_mobFactories.push_back(eTYPE_SNOWMAN);
+ m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" );
+ m_mobFactories.push_back(eTYPE_ENDERDRAGON);
+ m_mobs.SetText( m_mobFactories.size(), L"Blaze" );
+ m_mobFactories.push_back(eTYPE_BLAZE);
+ m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" );
+ m_mobFactories.push_back(eTYPE_LAVASLIME);
+
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
+ m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
+
+ XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD);
+
+ bHandled = TRUE;
+ return S_OK;
+}
+
+// Handler for the XM_NOTIFY message
+HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled)
+{
+ // This assumes all buttons can only be pressed with the A button
+ ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
+
+ unsigned int nIndex;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ if ( hObjPressed == m_items )
+ {
+ nIndex = m_items.GetCurSel();
+ if(nIndex<m_itemIds.size())
+ {
+ int id = m_itemIds[nIndex];
+ //app.SetXuiServerAction(pNotifyPressData->UserIndex, eXuiServerAction_DropItem, (void *)id);
+ ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
+ conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) );
+ }
+ }
+ else if ( hObjPressed == m_mobs )
+ {
+ nIndex = m_mobs.GetCurSel();
+ if(nIndex<m_mobFactories.size())
+ {
+ app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_SpawnMob,(void *)m_mobFactories[nIndex]);
+ }
+ }
+ else if ( hObjPressed == m_enchantments )
+ {
+ nIndex = m_enchantments.GetCurSel();
+ ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
+ conn->send( EnchantItemCommand::preparePacket(dynamic_pointer_cast<Player>(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) );
+ }
+ /*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore.
+ {
+#ifndef _CONTENT_PACKAGE
+ pMinecraft->level->save(true, NULL);
+
+ int radius;
+ m_chunkRadius.GetValue(&radius);
+ if( radius > 0 )
+ {
+ SaveLimitedFile(radius);
+ }
+ else
+ {
+ pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile();
+ }
+#endif
+ }*/
+ else if( hObjPressed == m_createSchematic )
+ {
+#ifndef _CONTENT_PACKAGE
+ // load from the .xzp file
+ const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
+
+ HXUIOBJ hScene;
+ HRESULT hr;
+ //const WCHAR XZP_SEPARATOR = L'#';
+ const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
+ WCHAR szResourceLocator[ LOCATOR_SIZE ];
+
+ swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
+ hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene);
+ this->NavigateForward(hScene);
+ //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
+#endif
+ }
+ else if ( hObjPressed == m_setCamera )
+ {
+#ifndef _CONTENT_PACKAGE
+ // load from the .xzp file
+ const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
+
+ HXUIOBJ hScene;
+ HRESULT hr;
+ //const WCHAR XZP_SEPARATOR = L'#';
+ const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
+ WCHAR szResourceLocator[ LOCATOR_SIZE ];
+
+ swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");
+ hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene);
+ this->NavigateForward(hScene);
+ //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic);
+#endif
+ }
+ else if( hObjPressed == m_toggleRain )
+ {
+ //app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain);
+ ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
+ conn->send( ToggleDownfallCommand::preparePacket() );
+ }
+ else if( hObjPressed == m_toggleThunder )
+ {
+ app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder);
+ }
+ else if( hObjPressed == m_resetTutorial )
+ {
+ Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() );
+ }
+ else if( hObjPressed == m_setDay )
+ {
+ ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
+ conn->send( TimeCommand::preparePacket(false) );
+ }
+ else if( hObjPressed == m_setNight )
+ {
+ ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad());
+ conn->send( TimeCommand::preparePacket(true) );
+ }
+
+ rfHandled = TRUE;
+ return S_OK;
+}
+
+HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled)
+{
+ ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
+
+
+ switch(pInputData->dwKeyCode)
+ {
+
+ case VK_PAD_B:
+ case VK_PAD_START:
+ case VK_PAD_BACK:
+
+ // kill the crafting xui
+ app.EnableDebugOverlay(false,pInputData->UserIndex);
+
+ rfHandled = TRUE;
+
+ break;
+
+ }
+
+ return S_OK;
+}
+
+HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled)
+{
+ if( hObjSource == m_setTime )
+ {
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ // Need to set the time on both levels to stop the flickering as the local level
+ // tries to predict the time
+ // Only works if we are on the host machine, but shouldn't break if not
+ MinecraftServer::SetTime(pNotifyValueChangedData->nValue);
+ pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue);
+ }
+ if( hObjSource == m_setFov )
+ {
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue);
+ }
+ return S_OK;
+}
+
+HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled )
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+ if(pMinecraft->level != NULL)
+ {
+ m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 );
+ m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal());
+ }
+ return S_OK;
+}
+
+void CScene_DebugOverlay::SetSpawnToPlayerPos()
+{
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x);
+ pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y);
+ pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z);
+}
+
+#ifndef _CONTENT_PACKAGE
+void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius)
+{
+ unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> newFileCache;
+
+ Minecraft *pMinecraft = Minecraft::GetInstance();
+
+ ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile();
+
+ // With a size of 0 but a value in the data pointer we should create a new save
+ ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true );
+
+ // TODO Make this only happen for the new save
+ //SetSpawnToPlayerPos();
+ FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) );
+ byteArray levelData( origFileEntry->getFileSize() );
+ DWORD bytesRead;
+ currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN);
+ currentSave->readFile(
+ origFileEntry,
+ levelData.data, // data buffer
+ origFileEntry->getFileSize(), // number of bytes to read
+ &bytesRead // number of bytes read
+ );
+
+ FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) );
+ DWORD bytesWritten;
+ newSave.writeFile( newFileEntry,
+ levelData.data, // data buffer
+ origFileEntry->getFileSize(), // number of bytes to write
+ &bytesWritten // number of bytes written
+ );
+
+ int playerChunkX = pMinecraft->player->xChunk;
+ int playerChunkZ = pMinecraft->player->zChunk;
+
+ for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos)
+ {
+ for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos)
+ {
+ CompoundTag *chunkData=NULL;
+
+ DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos);
+ if (is != NULL)
+ {
+ chunkData = NbtIo::read((DataInput *)is);
+ is->deleteChildStream();
+ delete is;
+ }
+ app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos);
+ DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos);
+ if(os != NULL)
+ {
+ NbtIo::write(chunkData, os);
+ os->close();
+
+ // 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream )
+ // We should clean these up when we are done
+ os->deleteChildStream();
+ delete os;
+ }
+ if(chunkData != NULL)
+ {
+ delete chunkData;
+ }
+ }
+ }
+
+ newSave.DebugFlushToFile();
+}
+#endif
+
+RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized
+{
+ File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" );
+
+ RegionFile *ref = NULL;
+ AUTO_VAR(it, newFileCache.find(file));
+ if( it != newFileCache.end() )
+ ref = it->second;
+
+ // 4J Jev, put back in.
+ if (ref != NULL)
+ {
+ return ref;
+ }
+
+ RegionFile *reg = new RegionFile(saveFile, &file);
+ newFileCache[file] = reg; // 4J - this was originally a softReferenc
+ return reg;
+}
+
+DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map<File, RegionFile *, FileKeyHash, FileKeyEq> &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ)
+{
+ RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ);
+ return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31);
+}
+#endif \ No newline at end of file