From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp | 391 +++++++++++++++++++++++ 1 file changed, 391 insertions(+) create mode 100644 Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp (limited to 'Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp') diff --git a/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp new file mode 100644 index 00000000..a23e97b7 --- /dev/null +++ b/Minecraft.Client/Common/XUI/XUI_DebugOverlay.cpp @@ -0,0 +1,391 @@ +#include "stdafx.h" +#include "..\..\Minecraft.h" +#include "..\..\MultiplayerLocalPlayer.h" +#include "..\..\MultiplayerLevel.h" +#include "..\..\GameMode.h" +#include "..\..\SurvivalMode.h" +#include "..\..\CreativeMode.h" +#include "ClientConnection.h" +#include "MultiPlayerLocalPlayer.h" +#include "..\..\..\Minecraft.World\ArrayWithLength.h" +#include "..\..\..\Minecraft.World\com.mojang.nbt.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.entity.player.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.entity.animal.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.entity.monster.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.entity.boss.enderdragon.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.saveddata.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.chunk.storage.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.level.storage.h" +#include "..\..\..\Minecraft.World\InputOutputStream.h" +#include "..\..\..\Minecraft.World\ConsoleSaveFileIO.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.item.h" +#include "..\..\..\Minecraft.World\net.minecraft.world.item.enchantment.h" +#include "XUI_DebugOverlay.h" +#include "..\..\..\Minecraft.Client\GameRenderer.h" +#include "..\..\MinecraftServer.h" +#include "..\..\Common\Tutorial\Tutorial.h" +#include "..\..\..\Minecraft.World\net.minecraft.commands.common.h" +#include "..\..\..\Minecraft.World\ConsoleSaveFileOriginal.h" + +#ifdef _DEBUG_MENUS_ENABLED +HRESULT CScene_DebugOverlay::OnInit( XUIMessageInit *pInitData, BOOL &bHandled ) +{ + MapChildControls(); + + m_items.InsertItems( 0, 512 ); + + for(unsigned int i = 0; i < Item::items.length; ++i) + { + if(Item::items[i] != NULL) + { + //m_items.InsertItems(m_items.GetItemCount(),1); + m_itemIds.push_back(i); + m_items.SetText( m_itemIds.size() - 1, app.GetString( Item::items[i]->getDescriptionId() ) ); + } + } + + m_enchantments.InsertItems( 0, Enchantment::validEnchantments.size() ); + for(unsigned int i = 0; i < Enchantment::validEnchantments.size(); ++i ) + { + Enchantment *ench = Enchantment::validEnchantments.at(i); + + m_enchantmentIds.push_back(ench->id); + m_enchantments.SetText( i, app.GetString( ench->getDescriptionId() ) ); + } + + m_mobs.InsertItems( 0, 21 ); + + m_mobs.SetText( m_mobFactories.size(), L"Chicken" ); + m_mobFactories.push_back(eTYPE_CHICKEN); + m_mobs.SetText( m_mobFactories.size(), L"Cow" ); + m_mobFactories.push_back(eTYPE_COW); + m_mobs.SetText( m_mobFactories.size(), L"Pig" ); + m_mobFactories.push_back(eTYPE_PIG); + m_mobs.SetText( m_mobFactories.size(), L"Sheep" ); + m_mobFactories.push_back(eTYPE_SHEEP); + m_mobs.SetText( m_mobFactories.size(), L"Squid" ); + m_mobFactories.push_back(eTYPE_SQUID); + m_mobs.SetText( m_mobFactories.size(), L"Wolf" ); + m_mobFactories.push_back(eTYPE_WOLF); + m_mobs.SetText( m_mobFactories.size(), L"Creeper" ); + m_mobFactories.push_back(eTYPE_CREEPER); + m_mobs.SetText( m_mobFactories.size(), L"Ghast" ); + m_mobFactories.push_back(eTYPE_GHAST); + m_mobs.SetText( m_mobFactories.size(), L"Pig Zombie" ); + m_mobFactories.push_back(eTYPE_PIGZOMBIE); + m_mobs.SetText( m_mobFactories.size(), L"Skeleton" ); + m_mobFactories.push_back(eTYPE_SKELETON); + m_mobs.SetText( m_mobFactories.size(), L"Slime" ); + m_mobFactories.push_back(eTYPE_SLIME); + m_mobs.SetText( m_mobFactories.size(), L"Spider" ); + m_mobFactories.push_back(eTYPE_SPIDER); + m_mobs.SetText( m_mobFactories.size(), L"Zombie" ); + m_mobFactories.push_back(eTYPE_ZOMBIE); + m_mobs.SetText( m_mobFactories.size(), L"Enderman" ); + m_mobFactories.push_back(eTYPE_ENDERMAN); + m_mobs.SetText( m_mobFactories.size(), L"Silverfish" ); + m_mobFactories.push_back(eTYPE_SILVERFISH); + m_mobs.SetText( m_mobFactories.size(), L"Cave Spider" ); + m_mobFactories.push_back(eTYPE_CAVESPIDER); + m_mobs.SetText( m_mobFactories.size(), L"Mooshroom" ); + m_mobFactories.push_back(eTYPE_MUSHROOMCOW); + m_mobs.SetText( m_mobFactories.size(), L"Snow Golem" ); + m_mobFactories.push_back(eTYPE_SNOWMAN); + m_mobs.SetText( m_mobFactories.size(), L"Ender Dragon" ); + m_mobFactories.push_back(eTYPE_ENDERDRAGON); + m_mobs.SetText( m_mobFactories.size(), L"Blaze" ); + m_mobFactories.push_back(eTYPE_BLAZE); + m_mobs.SetText( m_mobFactories.size(), L"Magma Cube" ); + m_mobFactories.push_back(eTYPE_LAVASLIME); + + + Minecraft *pMinecraft = Minecraft::GetInstance(); + m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); + m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal()); + + XuiSetTimer(m_hObj,0,DEBUG_OVERLAY_UPDATE_TIME_PERIOD); + + bHandled = TRUE; + return S_OK; +} + +// Handler for the XM_NOTIFY message +HRESULT CScene_DebugOverlay::OnNotifyPressEx(HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) +{ + // This assumes all buttons can only be pressed with the A button + ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A); + + unsigned int nIndex; + + Minecraft *pMinecraft = Minecraft::GetInstance(); + + if ( hObjPressed == m_items ) + { + nIndex = m_items.GetCurSel(); + if(nIndexUserIndex, eXuiServerAction_DropItem, (void *)id); + ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); + conn->send( GiveItemCommand::preparePacket(dynamic_pointer_cast(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), id) ); + } + } + else if ( hObjPressed == m_mobs ) + { + nIndex = m_mobs.GetCurSel(); + if(nIndexgetConnection(ProfileManager.GetPrimaryPad()); + conn->send( EnchantItemCommand::preparePacket(dynamic_pointer_cast(Minecraft::GetInstance()->localplayers[ProfileManager.GetPrimaryPad()]), m_enchantmentIds[nIndex]) ); + } + /*else if( hObjPressed == m_saveToDisc ) // 4J-JEV: Doesn't look like we use this debug option anymore. + { +#ifndef _CONTENT_PACKAGE + pMinecraft->level->save(true, NULL); + + int radius; + m_chunkRadius.GetValue(&radius); + if( radius > 0 ) + { + SaveLimitedFile(radius); + } + else + { + pMinecraft->level->getLevelStorage()->getSaveFile()->DebugFlushToFile(); + } +#endif + }*/ + else if( hObjPressed == m_createSchematic ) + { +#ifndef _CONTENT_PACKAGE + // load from the .xzp file + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); + + HXUIOBJ hScene; + HRESULT hr; + //const WCHAR XZP_SEPARATOR = L'#'; + const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string + WCHAR szResourceLocator[ LOCATOR_SIZE ]; + + swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); + hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugCreateSchematic,false, false), NULL, &hScene); + this->NavigateForward(hScene); + //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); +#endif + } + else if ( hObjPressed == m_setCamera ) + { +#ifndef _CONTENT_PACKAGE + // load from the .xzp file + const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL); + + HXUIOBJ hScene; + HRESULT hr; + //const WCHAR XZP_SEPARATOR = L'#'; + const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string + WCHAR szResourceLocator[ LOCATOR_SIZE ]; + + swprintf(szResourceLocator, LOCATOR_SIZE, L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/"); + hr = XuiSceneCreate(szResourceLocator,app.GetSceneName(eUIScene_DebugSetCamera, false, false), NULL, &hScene); + this->NavigateForward(hScene); + //app.NavigateToScene(ProfileManager.GetPrimaryPad(),eUIScene_DebugCreateSchematic); +#endif + } + else if( hObjPressed == m_toggleRain ) + { + //app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleRain); + ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); + conn->send( ToggleDownfallCommand::preparePacket() ); + } + else if( hObjPressed == m_toggleThunder ) + { + app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),eXuiServerAction_ToggleThunder); + } + else if( hObjPressed == m_resetTutorial ) + { + Tutorial::debugResetPlayerSavedProgress( ProfileManager.GetPrimaryPad() ); + } + else if( hObjPressed == m_setDay ) + { + ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); + conn->send( TimeCommand::preparePacket(false) ); + } + else if( hObjPressed == m_setNight ) + { + ClientConnection *conn = Minecraft::GetInstance()->getConnection(ProfileManager.GetPrimaryPad()); + conn->send( TimeCommand::preparePacket(true) ); + } + + rfHandled = TRUE; + return S_OK; +} + +HRESULT CScene_DebugOverlay::OnKeyDown(XUIMessageInput* pInputData, BOOL& rfHandled) +{ + ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode); + + + switch(pInputData->dwKeyCode) + { + + case VK_PAD_B: + case VK_PAD_START: + case VK_PAD_BACK: + + // kill the crafting xui + app.EnableDebugOverlay(false,pInputData->UserIndex); + + rfHandled = TRUE; + + break; + + } + + return S_OK; +} + +HRESULT CScene_DebugOverlay::OnNotifyValueChanged( HXUIOBJ hObjSource, XUINotifyValueChanged *pNotifyValueChangedData, BOOL &bHandled) +{ + if( hObjSource == m_setTime ) + { + Minecraft *pMinecraft = Minecraft::GetInstance(); + + // Need to set the time on both levels to stop the flickering as the local level + // tries to predict the time + // Only works if we are on the host machine, but shouldn't break if not + MinecraftServer::SetTime(pNotifyValueChangedData->nValue); + pMinecraft->level->getLevelData()->setTime(pNotifyValueChangedData->nValue); + } + if( hObjSource == m_setFov ) + { + Minecraft *pMinecraft = Minecraft::GetInstance(); + pMinecraft->gameRenderer->SetFovVal((float)pNotifyValueChangedData->nValue); + } + return S_OK; +} + +HRESULT CScene_DebugOverlay::OnTimer( XUIMessageTimer *pTimer, BOOL& bHandled ) +{ + Minecraft *pMinecraft = Minecraft::GetInstance(); + if(pMinecraft->level != NULL) + { + m_setTime.SetValue( pMinecraft->level->getLevelData()->getTime() % 24000 ); + m_setFov.SetValue( (int)pMinecraft->gameRenderer->GetFovVal()); + } + return S_OK; +} + +void CScene_DebugOverlay::SetSpawnToPlayerPos() +{ + Minecraft *pMinecraft = Minecraft::GetInstance(); + + pMinecraft->level->getLevelData()->setXSpawn((int)pMinecraft->player->x); + pMinecraft->level->getLevelData()->setYSpawn((int)pMinecraft->player->y); + pMinecraft->level->getLevelData()->setZSpawn((int)pMinecraft->player->z); +} + +#ifndef _CONTENT_PACKAGE +void CScene_DebugOverlay::SaveLimitedFile(int chunkRadius) +{ + unordered_map newFileCache; + + Minecraft *pMinecraft = Minecraft::GetInstance(); + + ConsoleSaveFile *currentSave = pMinecraft->level->getLevelStorage()->getSaveFile(); + + // With a size of 0 but a value in the data pointer we should create a new save + ConsoleSaveFileOriginal newSave( currentSave->getFilename(), NULL, 0, true ); + + // TODO Make this only happen for the new save + //SetSpawnToPlayerPos(); + FileEntry *origFileEntry = currentSave->createFile( wstring( L"level.dat" ) ); + byteArray levelData( origFileEntry->getFileSize() ); + DWORD bytesRead; + currentSave->setFilePointer(origFileEntry,0,NULL,FILE_BEGIN); + currentSave->readFile( + origFileEntry, + levelData.data, // data buffer + origFileEntry->getFileSize(), // number of bytes to read + &bytesRead // number of bytes read + ); + + FileEntry *newFileEntry = newSave.createFile( wstring( L"level.dat" ) ); + DWORD bytesWritten; + newSave.writeFile( newFileEntry, + levelData.data, // data buffer + origFileEntry->getFileSize(), // number of bytes to write + &bytesWritten // number of bytes written + ); + + int playerChunkX = pMinecraft->player->xChunk; + int playerChunkZ = pMinecraft->player->zChunk; + + for(int xPos = playerChunkX - chunkRadius; xPos < playerChunkX + chunkRadius; ++xPos) + { + for(int zPos = playerChunkZ - chunkRadius; zPos < playerChunkZ + chunkRadius; ++zPos) + { + CompoundTag *chunkData=NULL; + + DataInputStream *is = RegionFileCache::getChunkDataInputStream(currentSave, L"", xPos, zPos); + if (is != NULL) + { + chunkData = NbtIo::read((DataInput *)is); + is->deleteChildStream(); + delete is; + } + app.DebugPrintf("Processing chunk (%d, %d)\n", xPos, zPos); + DataOutputStream *os = getChunkDataOutputStream(newFileCache, &newSave, L"", xPos, zPos); + if(os != NULL) + { + NbtIo::write(chunkData, os); + os->close(); + + // 4J Stu - getChunkDataOutputStream makes a new DataOutputStream that points to a new ChunkBuffer( ByteArrayOutputStream ) + // We should clean these up when we are done + os->deleteChildStream(); + delete os; + } + if(chunkData != NULL) + { + delete chunkData; + } + } + } + + newSave.DebugFlushToFile(); +} +#endif + +RegionFile *CScene_DebugOverlay::getRegionFile(unordered_map &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) // 4J - TODO was synchronized +{ + File file( prefix + wstring(L"r.") + _toString(chunkX>>5) + L"." + _toString(chunkZ>>5) + L".mcr" ); + + RegionFile *ref = NULL; + AUTO_VAR(it, newFileCache.find(file)); + if( it != newFileCache.end() ) + ref = it->second; + + // 4J Jev, put back in. + if (ref != NULL) + { + return ref; + } + + RegionFile *reg = new RegionFile(saveFile, &file); + newFileCache[file] = reg; // 4J - this was originally a softReferenc + return reg; +} + +DataOutputStream *CScene_DebugOverlay::getChunkDataOutputStream(unordered_map &newFileCache, ConsoleSaveFile *saveFile, const wstring &prefix, int chunkX, int chunkZ) +{ + RegionFile *r = getRegionFile(newFileCache, saveFile, prefix, chunkX, chunkZ); + return r->getChunkDataOutputStream(chunkX & 31, chunkZ & 31); +} +#endif \ No newline at end of file -- cgit v1.2.3