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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_LoadMenu.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LoadMenu.h')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LoadMenu.h131
1 files changed, 131 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LoadMenu.h b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
new file mode 100644
index 00000000..e45fa09c
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_LoadMenu.h
@@ -0,0 +1,131 @@
+#pragma once
+
+#include "IUIScene_StartGame.h"
+
+class UIScene_LoadMenu : public IUIScene_StartGame
+{
+private:
+ enum EControls
+ {
+ eControl_GameMode,
+ eControl_Difficulty,
+ eControl_MoreOptions,
+ eControl_LoadWorld,
+ eControl_TexturePackList,
+ eControl_OnlineGame,
+ };
+
+ static int m_iDifficultyTitleSettingA[4];
+
+ UIControl m_controlMainPanel;
+ UIControl_Label m_labelGameName, m_labelSeed, m_labelCreatedMode;
+ UIControl_Button m_buttonGamemode, m_buttonMoreOptions, m_buttonLoadWorld;
+ UIControl_Slider m_sliderDifficulty;
+ UIControl_BitmapIcon m_bitmapIcon;
+
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ UIControl_CheckBox m_checkboxOnline;
+#endif
+
+ UI_BEGIN_MAP_ELEMENTS_AND_NAMES(IUIScene_StartGame)
+ UI_MAP_ELEMENT( m_controlMainPanel, "MainPanel" )
+ UI_BEGIN_MAP_CHILD_ELEMENTS( m_controlMainPanel )
+ UI_MAP_ELEMENT( m_labelGameName, "GameName")
+ UI_MAP_ELEMENT( m_labelCreatedMode, "CreatedMode")
+ UI_MAP_ELEMENT( m_labelSeed, "Seed")
+ UI_MAP_ELEMENT( m_texturePackList, "TexturePackSelector")
+ UI_MAP_ELEMENT( m_buttonGamemode, "GameModeToggle")
+
+#if defined _XBOX_ONE || defined __ORBIS__ || defined _WINDOWS64
+ UI_MAP_ELEMENT( m_checkboxOnline, "CheckboxOnline")
+#endif
+ UI_MAP_ELEMENT( m_buttonMoreOptions, "MoreOptions")
+ UI_MAP_ELEMENT( m_buttonLoadWorld, "LoadSettings")
+ UI_MAP_ELEMENT( m_sliderDifficulty, "Difficulty")
+ UI_MAP_ELEMENT( m_bitmapIcon, "LevelIcon")
+ UI_END_MAP_CHILD_ELEMENTS()
+ UI_END_MAP_ELEMENTS_AND_NAMES()
+
+ LevelGenerationOptions *m_levelGen;
+ DLCPack * m_pDLCPack;
+
+ int m_iSaveGameInfoIndex;
+ int m_CurrentDifficulty;
+ bool m_bGameModeSurvival;
+ bool m_bHasBeenInCreative;
+ bool m_bRetrievingSaveThumbnail;
+ bool m_bSaveThumbnailReady;
+ bool m_bMultiplayerAllowed;
+ bool m_bShowTimer;
+ bool m_bAvailableTexturePacksChecked;
+ bool m_bRequestQuadrantSignin;
+ bool m_bIsCorrupt;
+ bool m_bThumbnailGetFailed;
+ __int64 m_seed;
+
+#ifdef __PS3__
+ std::vector<SonyCommerce::ProductInfo>*m_pvProductInfo;
+#endif
+ //int *m_iConfigA; // track the texture packs that we don't have installed
+
+ PBYTE m_pbThumbnailData;
+ unsigned int m_uiThumbnailSize;
+ wstring m_thumbnailName;
+
+ bool m_bRebuildTouchBoxes;
+public:
+ UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLayer);
+
+ virtual void updateTooltips();
+ virtual void updateComponents();
+
+ virtual EUIScene getSceneType() { return eUIScene_LoadMenu;}
+
+ virtual void tick();
+
+ virtual UIControl* GetMainPanel();
+
+ virtual void handleTouchBoxRebuild();
+
+protected:
+ // TODO: This should be pure virtual in this class
+ virtual wstring getMoviePath();
+
+public:
+ // INPUT
+ virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
+ virtual void handleTimerComplete(int id);
+
+protected:
+ void handlePress(F64 controlId, F64 childId);
+ void handleSliderMove(F64 sliderId, F64 currentValue);
+ virtual void handleGainFocus(bool navBack);
+
+private:
+ void StartSharedLaunchFlow();
+ virtual void checkStateAndStartGame();
+ void LoadLevelGen(LevelGenerationOptions *levelGen);
+ void LaunchGame(void);
+
+#ifdef _DURANGO
+ static void checkPrivilegeCallback(LPVOID lpParam, bool hasPrivilege, int iPad);
+#endif
+
+ static int ConfirmLoadReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static void StartGameFromSave(UIScene_LoadMenu* pClass, DWORD dwLocalUsersMask);
+ static int LoadSaveDataReturned(void *pParam,bool bIsCorrupt, bool bIsOwner);
+ static int TrophyDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int LoadDataComplete(void *pParam);
+ static int LoadSaveDataThumbnailReturned(LPVOID lpParam,PBYTE pbThumbnail,DWORD dwThumbnailBytes);
+ static int CheckResetNetherReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int DeleteSaveDialogReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int DeleteSaveDataReturned(void *pParam,bool bSuccess);
+ static int MustSignInReturnedPSN(void *pParam,int iPad,C4JStorage::EMessageResult result);
+#ifdef __ORBIS__
+ //static int PSPlusReturned(void *pParam,int iPad,C4JStorage::EMessageResult result);
+ static int ContinueOffline(void *pParam,int iPad,C4JStorage::EMessageResult result);
+#endif
+
+public:
+ static int StartGame_SignInReturned(LPVOID pParam, bool, int);
+}; \ No newline at end of file