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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
index c2a30d3c..07039135 100644
--- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp
@@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips()
void UIScene_LanguageSelector::updateComponents()
{
- bool bNotInGame=(Minecraft::GetInstance()->level==nullptr);
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
if(bNotInGame)
{
m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
@@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool
void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId)
{
- if( static_cast<int>(controlId) == eControl_Buttons )
+ if( (int)controlId == eControl_Buttons )
{
//CD - Added for audio
ui.PlayUISFX(eSFX_Press);
int newLanguage, newLocale;
- newLanguage = uiLangMap[static_cast<int>(childId)];
- newLocale = uiLocaleMap[static_cast<int>(childId)];
+ newLanguage = uiLangMap[(int)childId];
+ newLocale = uiLocaleMap[(int)childId];
app.SetMinecraftLanguage(m_iPad, newLanguage);
app.SetMinecraftLocale(m_iPad, newLocale);