From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp index c2a30d3c..07039135 100644 --- a/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp +++ b/Minecraft.Client/Common/UI/UIScene_LanguageSelector.cpp @@ -58,7 +58,7 @@ void UIScene_LanguageSelector::updateTooltips() void UIScene_LanguageSelector::updateComponents() { - bool bNotInGame=(Minecraft::GetInstance()->level==nullptr); + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); if(bNotInGame) { m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); @@ -112,14 +112,14 @@ void UIScene_LanguageSelector::handleInput(int iPad, int key, bool repeat, bool void UIScene_LanguageSelector::handlePress(F64 controlId, F64 childId) { - if( static_cast(controlId) == eControl_Buttons ) + if( (int)controlId == eControl_Buttons ) { //CD - Added for audio ui.PlayUISFX(eSFX_Press); int newLanguage, newLocale; - newLanguage = uiLangMap[static_cast(childId)]; - newLocale = uiLocaleMap[static_cast(childId)]; + newLanguage = uiLangMap[(int)childId]; + newLocale = uiLocaleMap[(int)childId]; app.SetMinecraftLanguage(m_iPad, newLanguage); app.SetMinecraftLocale(m_iPad, newLocale); -- cgit v1.2.3