diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp index 51992e32..68ac537e 100644 --- a/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_InGameHostOptionsMenu.cpp @@ -126,7 +126,7 @@ void UIScene_InGameHostOptionsMenu::handleInput(int iPad, int key, bool repeat, shared_ptr<MultiplayerLocalPlayer> player = pMinecraft->localplayers[m_iPad]; if(player->connection) { - player->connection->send(std::make_shared<ServerSettingsChangedPacket>(ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions)); + player->connection->send( shared_ptr<ServerSettingsChangedPacket>( new ServerSettingsChangedPacket( ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS, hostOptions) ) ); } } @@ -153,7 +153,7 @@ void UIScene_InGameHostOptionsMenu::handlePress(F64 controlId, F64 childId) TeleportMenuInitData *initData = new TeleportMenuInitData(); initData->iPad = m_iPad; initData->teleportToPlayer = false; - if( static_cast<int>(controlId) == eControl_TeleportToPlayer ) + if( (int)controlId == eControl_TeleportToPlayer ) { initData->teleportToPlayer = true; } |
