aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp205
1 files changed, 205 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
new file mode 100644
index 00000000..5fc6e02b
--- /dev/null
+++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp
@@ -0,0 +1,205 @@
+#include "stdafx.h"
+#include "UI.h"
+#include "UIScene_HowToPlayMenu.h"
+
+// strings for buttons in the list
+unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]=
+{
+ IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew
+ IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics,
+ IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer
+ IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud,
+ IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative,
+ IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory,
+ IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest,
+ IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting,
+ IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace,
+ IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser,
+
+ IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing,
+ IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment,
+ IDS_HOW_TO_PLAY_MENU_ANVIL,
+ IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding,
+ IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding,
+ IDS_HOW_TO_PLAY_MENU_TRADING,
+
+ IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal,
+ IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd,
+#ifdef _XBOX
+ IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia,
+ IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels,
+#endif
+ IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions,
+};
+
+// mapping the buttons to a scene value
+unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]=
+{
+ eHowToPlay_WhatsNew,
+ eHowToPlay_Basics,
+ eHowToPlay_Multiplayer,
+ eHowToPlay_HUD,
+ eHowToPlay_Creative,
+ eHowToPlay_Inventory,
+ eHowToPlay_Chest,
+ eHowToPlay_InventoryCrafting,
+ eHowToPlay_Furnace,
+ eHowToPlay_Dispenser,
+
+ eHowToPlay_Brewing,
+ eHowToPlay_Enchantment,
+ eHowToPlay_Anvil,
+ eHowToPlay_FarmingAnimals,
+ eHowToPlay_Breeding,
+ eHowToPlay_Trading,
+
+ eHowToPlay_NetherPortal,
+ eHowToPlay_TheEnd,
+#ifdef _XBOX
+ eHowToPlay_SocialMedia,
+ eHowToPlay_BanList,
+#endif
+ eHowToPlay_HostOptions,
+};
+
+UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
+{
+ // Setup all the Iggy references we need for this scene
+ initialiseMovie();
+
+ m_buttonListHowTo.init(eControl_Buttons);
+
+ for(unsigned int i = 0; i < eHTPButton_Max; ++i)
+ {
+#ifdef __PS3__
+ // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
+ if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
+ {
+ if(!(i==eHTPButton_WhatsNew) )
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
+ }
+ }
+ else
+#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
+ // No What's New for the first PS4 and Xbox One builds
+ if(true)
+ {
+ if(!(i==eHTPButton_WhatsNew) )
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
+ }
+ }
+ else
+#endif
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++);
+ }
+ }
+}
+
+wstring UIScene_HowToPlayMenu::getMoviePath()
+{
+ if(app.GetLocalPlayerCount() > 1)
+ {
+ return L"HowToPlayMenuSplit";
+ }
+ else
+ {
+ return L"HowToPlayMenu";
+ }
+}
+
+void UIScene_HowToPlayMenu::updateTooltips()
+{
+ ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK);
+}
+
+void UIScene_HowToPlayMenu::updateComponents()
+{
+ bool bNotInGame=(Minecraft::GetInstance()->level==NULL);
+ if(bNotInGame)
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true);
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ }
+ else
+ {
+ m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false);
+
+ if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true);
+ else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
+ }
+}
+
+void UIScene_HowToPlayMenu::handleReload()
+{
+ for(unsigned int i = 0; i < eHTPButton_Max; ++i)
+ {
+#ifdef __PS3__
+ // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out
+ if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ))
+ {
+ if(!(i==eHTPButton_WhatsNew) )
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
+ }
+ }
+ else
+#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__)
+ // No What's New for the first PS4 and Xbox One builds
+ if(true)
+ {
+ if(!(i==eHTPButton_WhatsNew) )
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
+ }
+ }
+ else
+#endif
+ {
+ m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);
+ }
+ }
+}
+
+void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
+{
+ //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
+ ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
+
+ switch(key)
+ {
+ case ACTION_MENU_CANCEL:
+ if(pressed)
+ {
+ navigateBack();
+ }
+ break;
+ case ACTION_MENU_OK:
+#ifdef __ORBIS__
+ case ACTION_MENU_TOUCHPAD_PRESS:
+#endif
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ case ACTION_MENU_UP:
+ case ACTION_MENU_DOWN:
+ case ACTION_MENU_PAGEUP:
+ case ACTION_MENU_PAGEDOWN:
+ sendInputToMovie(key, repeat, pressed, released);
+ break;
+ }
+}
+
+void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId)
+{
+ if( (int)controlId == eControl_Buttons)
+ {
+ //CD - Added for audio
+ ui.PlayUISFX(eSFX_Press);
+
+ unsigned int uiInitData;
+ uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) );
+ ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) );
+ }
+}