From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../Common/UI/UIScene_HowToPlayMenu.cpp | 205 +++++++++++++++++++++ 1 file changed, 205 insertions(+) create mode 100644 Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp (limited to 'Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp new file mode 100644 index 00000000..5fc6e02b --- /dev/null +++ b/Minecraft.Client/Common/UI/UIScene_HowToPlayMenu.cpp @@ -0,0 +1,205 @@ +#include "stdafx.h" +#include "UI.h" +#include "UIScene_HowToPlayMenu.h" + +// strings for buttons in the list +unsigned int UIScene_HowToPlayMenu::m_uiHTPButtonNameA[]= +{ + IDS_HOW_TO_PLAY_MENU_WHATSNEW, // eHTPButton_WhatsNew + IDS_HOW_TO_PLAY_MENU_BASICS, // eHTPButton_Basics, + IDS_HOW_TO_PLAY_MENU_MULTIPLAYER, // eHTPButton_Multiplayer + IDS_HOW_TO_PLAY_MENU_HUD, // eHTPButton_Hud, + IDS_HOW_TO_PLAY_MENU_CREATIVE, // eHTPButton_Creative, + IDS_HOW_TO_PLAY_MENU_INVENTORY, // eHTPButton_Inventory, + IDS_HOW_TO_PLAY_MENU_CHESTS, // eHTPButton_Chest, + IDS_HOW_TO_PLAY_MENU_CRAFTING, // eHTPButton_Crafting, + IDS_HOW_TO_PLAY_MENU_FURNACE, // eHTPButton_Furnace, + IDS_HOW_TO_PLAY_MENU_DISPENSER, // eHTPButton_Dispenser, + + IDS_HOW_TO_PLAY_MENU_BREWING, // eHTPButton_Brewing, + IDS_HOW_TO_PLAY_MENU_ENCHANTMENT, // eHTPButton_Enchantment, + IDS_HOW_TO_PLAY_MENU_ANVIL, + IDS_HOW_TO_PLAY_MENU_FARMANIMALS, // eHTPButton_Breeding, + IDS_HOW_TO_PLAY_MENU_BREEDANIMALS, // eHTPButton_Breeding, + IDS_HOW_TO_PLAY_MENU_TRADING, + + IDS_HOW_TO_PLAY_MENU_NETHERPORTAL, // eHTPButton_NetherPortal, + IDS_HOW_TO_PLAY_MENU_THEEND, // eHTPButton_TheEnd, +#ifdef _XBOX + IDS_HOW_TO_PLAY_MENU_SOCIALMEDIA, // eHTPButton_SocialMedia, + IDS_HOW_TO_PLAY_MENU_BANLIST, // eHTPButton_BanningLevels, +#endif + IDS_HOW_TO_PLAY_MENU_HOSTOPTIONS, // eHTPButton_HostOptions, +}; + +// mapping the buttons to a scene value +unsigned int UIScene_HowToPlayMenu::m_uiHTPSceneA[]= +{ + eHowToPlay_WhatsNew, + eHowToPlay_Basics, + eHowToPlay_Multiplayer, + eHowToPlay_HUD, + eHowToPlay_Creative, + eHowToPlay_Inventory, + eHowToPlay_Chest, + eHowToPlay_InventoryCrafting, + eHowToPlay_Furnace, + eHowToPlay_Dispenser, + + eHowToPlay_Brewing, + eHowToPlay_Enchantment, + eHowToPlay_Anvil, + eHowToPlay_FarmingAnimals, + eHowToPlay_Breeding, + eHowToPlay_Trading, + + eHowToPlay_NetherPortal, + eHowToPlay_TheEnd, +#ifdef _XBOX + eHowToPlay_SocialMedia, + eHowToPlay_BanList, +#endif + eHowToPlay_HostOptions, +}; + +UIScene_HowToPlayMenu::UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) +{ + // Setup all the Iggy references we need for this scene + initialiseMovie(); + + m_buttonListHowTo.init(eControl_Buttons); + + for(unsigned int i = 0; i < eHTPButton_Max; ++i) + { +#ifdef __PS3__ + // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out + if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ)) + { + if(!(i==eHTPButton_WhatsNew) ) + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); + } + } + else +#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__) + // No What's New for the first PS4 and Xbox One builds + if(true) + { + if(!(i==eHTPButton_WhatsNew) ) + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); + } + } + else +#endif + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i);//iCount++); + } + } +} + +wstring UIScene_HowToPlayMenu::getMoviePath() +{ + if(app.GetLocalPlayerCount() > 1) + { + return L"HowToPlayMenuSplit"; + } + else + { + return L"HowToPlayMenu"; + } +} + +void UIScene_HowToPlayMenu::updateTooltips() +{ + ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT,IDS_TOOLTIPS_BACK); +} + +void UIScene_HowToPlayMenu::updateComponents() +{ + bool bNotInGame=(Minecraft::GetInstance()->level==NULL); + if(bNotInGame) + { + m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,true); + m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); + } + else + { + m_parentLayer->showComponent(m_iPad,eUIComponent_Panorama,false); + + if( app.GetLocalPlayerCount() == 1 ) m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); + else m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false); + } +} + +void UIScene_HowToPlayMenu::handleReload() +{ + for(unsigned int i = 0; i < eHTPButton_Max; ++i) + { +#ifdef __PS3__ + // If it's the blu ray, or the first Japanese digital game, there's no What's New until the first patch, which will take this line out + if(StorageManager.GetBootTypeDisc() || (app.GetProductSKU()==e_sku_SCEJ)) + { + if(!(i==eHTPButton_WhatsNew) ) + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); + } + } + else +#elif defined(__ORBIS__) || defined(_DURANGO) || defined(__PSVITA__) + // No What's New for the first PS4 and Xbox One builds + if(true) + { + if(!(i==eHTPButton_WhatsNew) ) + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); + } + } + else +#endif + { + m_buttonListHowTo.addItem( app.GetString(m_uiHTPButtonNameA[i]) , i); + } + } +} + +void UIScene_HowToPlayMenu::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled) +{ + //app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE"); + ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released); + + switch(key) + { + case ACTION_MENU_CANCEL: + if(pressed) + { + navigateBack(); + } + break; + case ACTION_MENU_OK: +#ifdef __ORBIS__ + case ACTION_MENU_TOUCHPAD_PRESS: +#endif + sendInputToMovie(key, repeat, pressed, released); + break; + case ACTION_MENU_UP: + case ACTION_MENU_DOWN: + case ACTION_MENU_PAGEUP: + case ACTION_MENU_PAGEDOWN: + sendInputToMovie(key, repeat, pressed, released); + break; + } +} + +void UIScene_HowToPlayMenu::handlePress(F64 controlId, F64 childId) +{ + if( (int)controlId == eControl_Buttons) + { + //CD - Added for audio + ui.PlayUISFX(eSFX_Press); + + unsigned int uiInitData; + uiInitData = ( ( 1 << 31 ) | ( m_uiHTPSceneA[(int)childId] << 16 ) | ( short )( m_iPad ) ); + ui.NavigateToScene(m_iPad, eUIScene_HowToPlay, ( void* )( uiInitData ) ); + } +} -- cgit v1.2.3