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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
index 1d24f989..b33e086a 100644
--- a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp
@@ -11,14 +11,14 @@ UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer
// Setup all the Iggy references we need for this scene
initialiseMovie();
- FireworksScreenInput *initData = (FireworksScreenInput *)_initData;
+ FireworksScreenInput *initData = static_cast<FireworksScreenInput *>(_initData);
m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS));
Minecraft *pMinecraft = Minecraft::GetInstance();
- if( pMinecraft->localgameModes[initData->iPad] != NULL )
+ if( pMinecraft->localgameModes[initData->iPad] != nullptr )
{
- TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad];
+ TutorialMode *gameMode = static_cast<TutorialMode *>(pMinecraft->localgameModes[initData->iPad]);
m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this);
}
@@ -174,7 +174,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
int index = (y * cols) + x;
- UIControl_SlotList *slotList = NULL;
+ UIControl_SlotList *slotList = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients:
@@ -198,7 +198,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x
UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection)
{
- UIControl *control = NULL;
+ UIControl *control = nullptr;
switch( eSection )
{
case eSectionFireworksIngredients: