From 28614b922fb77149a54da1a87bebfbc98736f296 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sun, 8 Mar 2026 19:08:36 -0400 Subject: Modernize project codebase (#906) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR --- Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp') diff --git a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp index 1d24f989..b33e086a 100644 --- a/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_FireworksMenu.cpp @@ -11,14 +11,14 @@ UIScene_FireworksMenu::UIScene_FireworksMenu(int iPad, void *_initData, UILayer // Setup all the Iggy references we need for this scene initialiseMovie(); - FireworksScreenInput *initData = (FireworksScreenInput *)_initData; + FireworksScreenInput *initData = static_cast(_initData); m_labelFireworks.init(app.GetString(IDS_HOW_TO_PLAY_MENU_FIREWORKS)); Minecraft *pMinecraft = Minecraft::GetInstance(); - if( pMinecraft->localgameModes[initData->iPad] != NULL ) + if( pMinecraft->localgameModes[initData->iPad] != nullptr ) { - TutorialMode *gameMode = (TutorialMode *)pMinecraft->localgameModes[initData->iPad]; + TutorialMode *gameMode = static_cast(pMinecraft->localgameModes[initData->iPad]); m_previousTutorialState = gameMode->getTutorial()->getCurrentState(); gameMode->getTutorial()->changeTutorialState(e_Tutorial_State_Fireworks_Menu, this); } @@ -174,7 +174,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x int index = (y * cols) + x; - UIControl_SlotList *slotList = NULL; + UIControl_SlotList *slotList = nullptr; switch( eSection ) { case eSectionFireworksIngredients: @@ -198,7 +198,7 @@ void UIScene_FireworksMenu::setSectionSelectedSlot(ESceneSection eSection, int x UIControl *UIScene_FireworksMenu::getSection(ESceneSection eSection) { - UIControl *control = NULL; + UIControl *control = nullptr; switch( eSection ) { case eSectionFireworksIngredients: -- cgit v1.2.3