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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp
index 44a7e6c5..8e45c324 100644
--- a/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp
+++ b/Minecraft.Client/Common/UI/UIScene_DebugOverlay.cpp
@@ -26,7 +26,7 @@ UIScene_DebugOverlay::UIScene_DebugOverlay(int iPad, void *initData, UILayer *pa
swprintf( (WCHAR *)TempString, 256, L"Set fov (%d)", (int)pMinecraft->gameRenderer->GetFovVal());
m_sliderFov.init(TempString,eControl_FOV,0,100,(int)pMinecraft->gameRenderer->GetFovVal());
- float currentTime = pMinecraft->level->getLevelData()->getTime() % 24000;
+ float currentTime = pMinecraft->level->getLevelData()->getGameTime() % 24000;
swprintf( (WCHAR *)TempString, 256, L"Set time (unsafe) (%d)", (int)currentTime);
m_sliderTime.init(TempString,eControl_Time,0,240,currentTime/100);
@@ -242,7 +242,7 @@ void UIScene_DebugOverlay::handleSliderMove(F64 sliderId, F64 currentValue)
// tries to predict the time
// Only works if we are on the host machine, but shouldn't break if not
MinecraftServer::SetTime(currentValue * 100);
- pMinecraft->level->getLevelData()->setTime(currentValue * 100);
+ pMinecraft->level->getLevelData()->setGameTime(currentValue * 100);
WCHAR TempString[256];
float currentTime = currentValue * 100;