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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/UI/UILayer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/UI/UILayer.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UILayer.cpp30
1 files changed, 15 insertions, 15 deletions
diff --git a/Minecraft.Client/Common/UI/UILayer.cpp b/Minecraft.Client/Common/UI/UILayer.cpp
index bf360c07..2063778b 100644
--- a/Minecraft.Client/Common/UI/UILayer.cpp
+++ b/Minecraft.Client/Common/UI/UILayer.cpp
@@ -102,7 +102,7 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport)
bool UILayer::IsSceneInStack(EUIScene scene)
{
bool inStack = false;
- for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i)
+ for(int i = m_sceneStack.size() - 1;i >= 0; --i)
{
if(m_sceneStack[i]->getSceneType() == scene)
{
@@ -118,7 +118,7 @@ bool UILayer::HasFocus(int iPad)
bool hasFocus = false;
if(m_hasFocus)
{
- for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i)
+ for(int i = m_sceneStack.size() - 1;i >= 0; --i)
{
if(m_sceneStack[i]->stealsFocus() )
{
@@ -146,7 +146,7 @@ bool UILayer::hidesLowerScenes()
}
if(!hidesScenes && !m_sceneStack.empty())
{
- for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i)
+ for(int i = m_sceneStack.size() - 1;i >= 0; --i)
{
if(m_sceneStack[i]->hidesLowerScenes())
{
@@ -197,7 +197,7 @@ bool UILayer::GetMenuDisplayed()
bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
{
- UIScene *newScene = nullptr;
+ UIScene *newScene = NULL;
switch(scene)
{
// Debug
@@ -424,7 +424,7 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData)
break;
};
- if(newScene == nullptr)
+ if(newScene == NULL)
{
app.DebugPrintf("WARNING: Scene %d was not created. Add it to UILayer::NavigateToScene\n", scene);
return false;
@@ -451,7 +451,7 @@ bool UILayer::NavigateBack(int iPad, EUIScene eScene)
bool navigated = false;
if(eScene < eUIScene_COUNT)
{
- UIScene *scene = nullptr;
+ UIScene *scene = NULL;
do
{
scene = m_sceneStack.back();
@@ -523,9 +523,9 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
return itComp;
}
}
- return nullptr;
+ return NULL;
}
- UIScene *newScene = nullptr;
+ UIScene *newScene = NULL;
switch(scene)
{
@@ -573,7 +573,7 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData)
break;
};
- if(newScene == nullptr) return nullptr;
+ if(newScene == NULL) return NULL;
m_components.push_back(newScene);
@@ -661,12 +661,12 @@ void UILayer::closeAllScenes()
}
}
-// Get top scene on stack (or nullptr if stack is empty)
+// Get top scene on stack (or NULL if stack is empty)
UIScene *UILayer::GetTopScene()
{
if(m_sceneStack.size() == 0)
{
- return nullptr;
+ return NULL;
}
else
{
@@ -789,7 +789,7 @@ UIScene *UILayer::getCurrentScene()
}
}
- return nullptr;
+ return NULL;
}
#endif
@@ -894,10 +894,10 @@ void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic)
totalDynamic += layerDynamic;
}
-// Returns the first scene of given type if it exists, nullptr otherwise
+// Returns the first scene of given type if it exists, NULL otherwise
UIScene *UILayer::FindScene(EUIScene sceneType)
{
- for (size_t i = 0; i < m_sceneStack.size(); i++)
+ for (int i = 0; i < m_sceneStack.size(); i++)
{
if (m_sceneStack[i]->getSceneType() == sceneType)
{
@@ -905,5 +905,5 @@ UIScene *UILayer::FindScene(EUIScene sceneType)
}
}
- return nullptr;
+ return NULL;
} \ No newline at end of file