From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Common/UI/UILayer.cpp | 30 +++++++++++++++--------------- 1 file changed, 15 insertions(+), 15 deletions(-) (limited to 'Minecraft.Client/Common/UI/UILayer.cpp') diff --git a/Minecraft.Client/Common/UI/UILayer.cpp b/Minecraft.Client/Common/UI/UILayer.cpp index bf360c07..2063778b 100644 --- a/Minecraft.Client/Common/UI/UILayer.cpp +++ b/Minecraft.Client/Common/UI/UILayer.cpp @@ -102,7 +102,7 @@ void UILayer::render(S32 width, S32 height, C4JRender::eViewportType viewport) bool UILayer::IsSceneInStack(EUIScene scene) { bool inStack = false; - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->getSceneType() == scene) { @@ -118,7 +118,7 @@ bool UILayer::HasFocus(int iPad) bool hasFocus = false; if(m_hasFocus) { - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->stealsFocus() ) { @@ -146,7 +146,7 @@ bool UILayer::hidesLowerScenes() } if(!hidesScenes && !m_sceneStack.empty()) { - for(size_t i = (int)m_sceneStack.size() - 1;i >= 0; --i) + for(int i = m_sceneStack.size() - 1;i >= 0; --i) { if(m_sceneStack[i]->hidesLowerScenes()) { @@ -197,7 +197,7 @@ bool UILayer::GetMenuDisplayed() bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData) { - UIScene *newScene = nullptr; + UIScene *newScene = NULL; switch(scene) { // Debug @@ -424,7 +424,7 @@ bool UILayer::NavigateToScene(int iPad, EUIScene scene, void *initData) break; }; - if(newScene == nullptr) + if(newScene == NULL) { app.DebugPrintf("WARNING: Scene %d was not created. Add it to UILayer::NavigateToScene\n", scene); return false; @@ -451,7 +451,7 @@ bool UILayer::NavigateBack(int iPad, EUIScene eScene) bool navigated = false; if(eScene < eUIScene_COUNT) { - UIScene *scene = nullptr; + UIScene *scene = NULL; do { scene = m_sceneStack.back(); @@ -523,9 +523,9 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData) return itComp; } } - return nullptr; + return NULL; } - UIScene *newScene = nullptr; + UIScene *newScene = NULL; switch(scene) { @@ -573,7 +573,7 @@ UIScene *UILayer::addComponent(int iPad, EUIScene scene, void *initData) break; }; - if(newScene == nullptr) return nullptr; + if(newScene == NULL) return NULL; m_components.push_back(newScene); @@ -661,12 +661,12 @@ void UILayer::closeAllScenes() } } -// Get top scene on stack (or nullptr if stack is empty) +// Get top scene on stack (or NULL if stack is empty) UIScene *UILayer::GetTopScene() { if(m_sceneStack.size() == 0) { - return nullptr; + return NULL; } else { @@ -789,7 +789,7 @@ UIScene *UILayer::getCurrentScene() } } - return nullptr; + return NULL; } #endif @@ -894,10 +894,10 @@ void UILayer::PrintTotalMemoryUsage(int64_t &totalStatic, int64_t &totalDynamic) totalDynamic += layerDynamic; } -// Returns the first scene of given type if it exists, nullptr otherwise +// Returns the first scene of given type if it exists, NULL otherwise UIScene *UILayer::FindScene(EUIScene sceneType) { - for (size_t i = 0; i < m_sceneStack.size(); i++) + for (int i = 0; i < m_sceneStack.size(); i++) { if (m_sceneStack[i]->getSceneType() == sceneType) { @@ -905,5 +905,5 @@ UIScene *UILayer::FindScene(EUIScene sceneType) } } - return nullptr; + return NULL; } \ No newline at end of file -- cgit v1.2.3