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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp')
-rw-r--r--Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
index 544b4da1..2d7c0224 100644
--- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
+++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp
@@ -217,7 +217,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region)
pMinecraft->options->hideGui = true;
//EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1);
- EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER);
+ EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER);
if (renderer != NULL)
{
// 4J-PB - any additional parts to turn on for this player (skin dependent)
@@ -335,7 +335,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou
float s = 15 / 16.0f;
glScalef(s, s, s);
+ // 4J - TomK - pull up character a bit more to make sure extra geo around feet doesn't cause rendering problems on PSVita
+#ifdef __PSVITA__
+ glTranslatef(0, -24 * _scale - 1.0f / 16.0f, 0);
+#else
glTranslatef(0, -24 * _scale - 0.125f / 16.0f, 0);
+#endif
#ifdef SKIN_PREVIEW_WALKING_ANIM
m_walkAnimSpeedO = m_walkAnimSpeed;