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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp')
| -rw-r--r-- | Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp | 7 |
1 files changed, 6 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp index 544b4da1..2d7c0224 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp +++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp @@ -217,7 +217,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region) pMinecraft->options->hideGui = true; //EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1); - EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER); + EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER); if (renderer != NULL) { // 4J-PB - any additional parts to turn on for this player (skin dependent) @@ -335,7 +335,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou float s = 15 / 16.0f; glScalef(s, s, s); + // 4J - TomK - pull up character a bit more to make sure extra geo around feet doesn't cause rendering problems on PSVita +#ifdef __PSVITA__ + glTranslatef(0, -24 * _scale - 1.0f / 16.0f, 0); +#else glTranslatef(0, -24 * _scale - 0.125f / 16.0f, 0); +#endif #ifdef SKIN_PREVIEW_WALKING_ANIM m_walkAnimSpeedO = m_walkAnimSpeed; |
