From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp | 7 ++++++- 1 file changed, 6 insertions(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp') diff --git a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp index 544b4da1..2d7c0224 100644 --- a/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp +++ b/Minecraft.Client/Common/UI/UIControl_PlayerSkinPreview.cpp @@ -217,7 +217,7 @@ void UIControl_PlayerSkinPreview::render(IggyCustomDrawCallbackRegion *region) pMinecraft->options->hideGui = true; //EntityRenderDispatcher::instance->render(pMinecraft->localplayers[0], 0, 0, 0, 0, 1); - EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_PLAYER); + EntityRenderer *renderer = EntityRenderDispatcher::instance->getRenderer(eTYPE_LOCALPLAYER); if (renderer != NULL) { // 4J-PB - any additional parts to turn on for this player (skin dependent) @@ -335,7 +335,12 @@ void UIControl_PlayerSkinPreview::render(EntityRenderer *renderer, double x, dou float s = 15 / 16.0f; glScalef(s, s, s); + // 4J - TomK - pull up character a bit more to make sure extra geo around feet doesn't cause rendering problems on PSVita +#ifdef __PSVITA__ + glTranslatef(0, -24 * _scale - 1.0f / 16.0f, 0); +#else glTranslatef(0, -24 * _scale - 0.125f / 16.0f, 0); +#endif #ifdef SKIN_PREVIEW_WALKING_ANIM m_walkAnimSpeedO = m_walkAnimSpeed; -- cgit v1.2.3