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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp index 7561c17d..f23a0a63 100644 --- a/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/Sony/SQRNetworkManager.cpp @@ -16,7 +16,7 @@ int SQRNetworkManager::GetSendQueueSizeBytes() for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { queueSize += player->GetTotalSendQueueBytes(); } @@ -31,7 +31,7 @@ int SQRNetworkManager::GetSendQueueSizeMessages() for(int i = 0; i < playerCount; ++i) { SQRNetworkPlayer *player = GetPlayerByIndex( i ); - if( player != nullptr ) + if( player != NULL ) { queueSize += player->GetTotalSendQueueMessages(); } |
