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| author | Kevin <115616336+lag@users.noreply.github.com> | 2026-03-06 19:23:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 19:23:32 -0600 |
| commit | 13960a93b2a7c114446c109de059db305db4555d (patch) | |
| tree | 1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h | |
| parent | 16446265d555d21f564b5989611a05918728d643 (diff) | |
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.
Made-with: Cursor
* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h')
| -rw-r--r-- | Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h index 28953cec..261639f2 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h @@ -98,12 +98,14 @@ private: INetworkPlayer *m_pNetworkPlayer; unsigned char *flags; unsigned int count; + int m_smallId; PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count); ~PlayerFlags(); }; vector<PlayerFlags *> m_playerFlags; void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer); void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer); + void SystemFlagRemoveBySmallId(int smallId); void SystemFlagReset(); public: virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index); @@ -161,6 +163,9 @@ public: virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); virtual void ForceFriendsSessionRefresh(); + // Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max). + bool CanAcceptMoreConnections(); + public: void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer ); void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer); |
