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authorKevin <115616336+lag@users.noreply.github.com>2026-03-06 19:23:32 -0600
committerGitHub <noreply@github.com>2026-03-06 19:23:32 -0600
commit13960a93b2a7c114446c109de059db305db4555d (patch)
tree1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
parent16446265d555d21f564b5989611a05918728d643 (diff)
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h')
-rw-r--r--Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
index 28953cec..261639f2 100644
--- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
+++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h
@@ -98,12 +98,14 @@ private:
INetworkPlayer *m_pNetworkPlayer;
unsigned char *flags;
unsigned int count;
+ int m_smallId;
PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count);
~PlayerFlags();
};
vector<PlayerFlags *> m_playerFlags;
void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer);
void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer);
+ void SystemFlagRemoveBySmallId(int smallId);
void SystemFlagReset();
public:
virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index);
@@ -161,6 +163,9 @@ public:
virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam );
virtual void ForceFriendsSessionRefresh();
+ // Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max).
+ bool CanAcceptMoreConnections();
+
public:
void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer );
void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer);