From 13960a93b2a7c114446c109de059db305db4555d Mon Sep 17 00:00:00 2001 From: Kevin <115616336+lag@users.noreply.github.com> Date: Fri, 6 Mar 2026 19:23:32 -0600 Subject: Max players from 8 -> 255 + small connection optimizations (#722) * Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties. --- Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h') diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h index 28953cec..261639f2 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h @@ -98,12 +98,14 @@ private: INetworkPlayer *m_pNetworkPlayer; unsigned char *flags; unsigned int count; + int m_smallId; PlayerFlags(INetworkPlayer *pNetworkPlayer, unsigned int count); ~PlayerFlags(); }; vector m_playerFlags; void SystemFlagAddPlayer(INetworkPlayer *pNetworkPlayer); void SystemFlagRemovePlayer(INetworkPlayer *pNetworkPlayer); + void SystemFlagRemoveBySmallId(int smallId); void SystemFlagReset(); public: virtual void SystemFlagSet(INetworkPlayer *pNetworkPlayer, int index); @@ -161,6 +163,9 @@ public: virtual void GetFullFriendSessionInfo( FriendSessionInfo *foundSession, void (* FriendSessionUpdatedFn)(bool success, void *pParam), void *pParam ); virtual void ForceFriendsSessionRefresh(); + // Win64: used by accept thread to reject connections when server is at max players (so we don't assign smallId > max). + bool CanAcceptMoreConnections(); + public: void NotifyPlayerJoined( IQNetPlayer *pQNetPlayer ); void NotifyPlayerLeaving(IQNetPlayer* pQNetPlayer); -- cgit v1.2.3