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authorSlenderman <ssimulpong@outlook.com>2026-03-03 11:58:22 -0500
committerGitHub <noreply@github.com>2026-03-03 23:58:22 +0700
commit515f91cad8e0625334954acd4024c6bfefcc89e8 (patch)
tree5245636194a1fce9ad559f7e9bdfd86be167b104 /Minecraft.Client/Common/Network/GameNetworkManager.cpp
parent5c91c2608690872aabba4f62d5ceb02c934f5f32 (diff)
Fix player save data issue & multiple username implementations (#257)
* fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing
Diffstat (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp')
-rw-r--r--Minecraft.Client/Common/Network/GameNetworkManager.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
index b3fb5cd7..a65a61aa 100644
--- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp
+++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp
@@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx)
return ProfileManager.AllowedToPlayMultiplayer(playerIdx);
}
-char *CGameNetworkManager::GetOnlineName(int playerIdx)
+const char *CGameNetworkManager::GetOnlineName(int playerIdx)
{
return ProfileManager.GetGamertag(playerIdx);
}