From 515f91cad8e0625334954acd4024c6bfefcc89e8 Mon Sep 17 00:00:00 2001 From: Slenderman Date: Tue, 3 Mar 2026 11:58:22 -0500 Subject: Fix player save data issue & multiple username implementations (#257) * fix saving issue & multiple username implementations * Update README.md Updated the method for overriding in-game username from '-name' to 'username.txt'. * remove unused include i forgot to get rid of while testing --- Minecraft.Client/Common/Network/GameNetworkManager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/Common/Network/GameNetworkManager.cpp') diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.cpp b/Minecraft.Client/Common/Network/GameNetworkManager.cpp index b3fb5cd7..a65a61aa 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.cpp +++ b/Minecraft.Client/Common/Network/GameNetworkManager.cpp @@ -1978,7 +1978,7 @@ bool CGameNetworkManager::AllowedToPlayMultiplayer(int playerIdx) return ProfileManager.AllowedToPlayMultiplayer(playerIdx); } -char *CGameNetworkManager::GetOnlineName(int playerIdx) +const char *CGameNetworkManager::GetOnlineName(int playerIdx) { return ProfileManager.GetGamertag(playerIdx); } -- cgit v1.2.3