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| author | GuglioIsStupid <guglioisbusiness@gmail.com> | 2026-03-07 06:36:05 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 18:36:05 +0700 |
| commit | 38ce933fd5ec05673cbefae63f2bae74a1e0d53c (patch) | |
| tree | c0fe33a8603d72c4a1b34fb892bf3fd1f60ea7f3 /Minecraft.Client/Common/Filesystem/Filesystem.cpp | |
| parent | e754bad17e5770ccbcceb45c39f31d7e8bf6ff58 (diff) | |
voids request - Move the filesystem files to root/ as it will be used in both Minecraft.Client and Minecraft.World (#819)
* Move Filesystem to root/include/ as per devoiders request
* Filesystem -> lce_filesystem
Diffstat (limited to 'Minecraft.Client/Common/Filesystem/Filesystem.cpp')
| -rw-r--r-- | Minecraft.Client/Common/Filesystem/Filesystem.cpp | 74 |
1 files changed, 0 insertions, 74 deletions
diff --git a/Minecraft.Client/Common/Filesystem/Filesystem.cpp b/Minecraft.Client/Common/Filesystem/Filesystem.cpp deleted file mode 100644 index 0d225cb5..00000000 --- a/Minecraft.Client/Common/Filesystem/Filesystem.cpp +++ /dev/null @@ -1,74 +0,0 @@ -#include "stdafx.h" -#include "Filesystem.h" - -#ifdef _WINDOWS64 -#include <windows.h> -#endif // TODO: More os' filesystem handling for when the project moves away from only Windows - -#include <stdio.h> - -bool FileOrDirectoryExists(const char* path) -{ -#ifdef _WINDOWS64 - DWORD attribs = GetFileAttributesA(path); - return (attribs != INVALID_FILE_ATTRIBUTES); -#else - #error "FileOrDirectoryExists not implemented for this platform" - return false; -#endif -} - -bool FileExists(const char* path) -{ -#ifdef _WINDOWS64 - DWORD attribs = GetFileAttributesA(path); - return (attribs != INVALID_FILE_ATTRIBUTES && !(attribs & FILE_ATTRIBUTE_DIRECTORY)); -#else - #error "FileExists not implemented for this platform" - return false; -#endif -} - -bool DirectoryExists(const char* path) -{ -#ifdef _WINDOWS64 - DWORD attribs = GetFileAttributesA(path); - return (attribs != INVALID_FILE_ATTRIBUTES && (attribs & FILE_ATTRIBUTE_DIRECTORY)); -#else - #error "DirectoryExists not implemented for this platform" - return false; -#endif -} - -bool GetFirstFileInDirectory(const char* directory, char* outFilePath, size_t outFilePathSize) -{ -#ifdef _WINDOWS64 - char searchPath[MAX_PATH]; - snprintf(searchPath, MAX_PATH, "%s\\*", directory); - - WIN32_FIND_DATAA findData; - HANDLE hFind = FindFirstFileA(searchPath, &findData); - - if (hFind == INVALID_HANDLE_VALUE) - { - return false; - } - - do - { - if (!(findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)) - { - // Found a file, copy its path to the output buffer - snprintf(outFilePath, outFilePathSize, "%s\\%s", directory, findData.cFileName); - FindClose(hFind); - return true; - } - } while (FindNextFileA(hFind, &findData) != 0); - - FindClose(hFind); - return false; // No files found in the directory -#else - #error "GetFirstFileInDirectory not implemented for this platform" - return false; -#endif -} |
