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authorlspepinho <162769565+lspepinho@users.noreply.github.com>2026-03-02 20:30:22 -0300
committerGitHub <noreply@github.com>2026-03-03 06:30:22 +0700
commit8b28c20d7adc3824f96fbcc34ad65d778a97a05b (patch)
treee61705a557e4e064d707ec542c53dbdac1acbe09 /Minecraft.Client/ClientConnection.cpp
parent15129932da9442c2815974c519258345b22d5588 (diff)
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
Diffstat (limited to 'Minecraft.Client/ClientConnection.cpp')
-rw-r--r--Minecraft.Client/ClientConnection.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp
index 52cec351..f3510d33 100644
--- a/Minecraft.Client/ClientConnection.cpp
+++ b/Minecraft.Client/ClientConnection.cpp
@@ -757,7 +757,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
-#ifdef _WINDOWS64
+/*#ifdef _WINDOWS64
// On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires.
// packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket),
// NOT the controller slot — so we must scan all local player slots and match by
@@ -771,7 +771,7 @@ void ClientConnection::handleAddPlayer(shared_ptr<AddPlayerPacket> packet)
return;
}
}
-#endif
+#endif*/
double x = packet->x / 32.0;
double y = packet->y / 32.0;