From 8b28c20d7adc3824f96fbcc34ad65d778a97a05b Mon Sep 17 00:00:00 2001 From: lspepinho <162769565+lspepinho@users.noreply.github.com> Date: Mon, 2 Mar 2026 20:30:22 -0300 Subject: Fixes for PR #96 (#170) * Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman --- Minecraft.Client/ClientConnection.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/ClientConnection.cpp') diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp index 52cec351..f3510d33 100644 --- a/Minecraft.Client/ClientConnection.cpp +++ b/Minecraft.Client/ClientConnection.cpp @@ -757,7 +757,7 @@ void ClientConnection::handleAddPlayer(shared_ptr packet) return; } } -#ifdef _WINDOWS64 +/*#ifdef _WINDOWS64 // On Windows64 all XUIDs are INVALID_XUID so the XUID check above never fires. // packet->m_playerIndex is the server-assigned sequential index (set via LoginPacket), // NOT the controller slot — so we must scan all local player slots and match by @@ -771,7 +771,7 @@ void ClientConnection::handleAddPlayer(shared_ptr packet) return; } } -#endif +#endif*/ double x = packet->x / 32.0; double y = packet->y / 32.0; -- cgit v1.2.3