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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-03 03:10:29 +0800
commitbdc8fb5dfa9a111c230d7da5c3790fdb884e818d (patch)
tree1d4f5bc2587a9a0c3bc1c3e294ca33c8726f44ab /Compile.md
parentb3feddfef372618c8a9d7a0abcaf18cfad866c18 (diff)
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-# Compile Instructions
-
-## Visual Studio (`.sln`)
-
-1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
-2. Set `Minecraft.Client` as the Startup Project.
-3. Select configuration:
- - `Debug` (recommended), or
- - `Release`
-4. Select platform: `Windows64`.
-5. Build and run:
- - `Build > Build Solution` (or `Ctrl+Shift+B`)
- - Start debugging with `F5`.
-
-## CMake (Windows x64)
-
-Configure (use your VS Community instance explicitly):
-
-```powershell
-cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
-```
-
-Build Debug:
-
-```powershell
-cmake --build build --config Debug --target MinecraftClient
-```
-
-Build Release:
-
-```powershell
-cmake --build build --config Release --target MinecraftClient
-```
-
-Run executable:
-
-```powershell
-cd .\build\Debug
-.\MinecraftClient.exe
-```
-
-Notes:
-- The CMake build is Windows-only and x64-only.
-- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
-- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.