From bdc8fb5dfa9a111c230d7da5c3790fdb884e818d Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: docs: update README.md --- Compile.md | 45 --------------------------------------------- 1 file changed, 45 deletions(-) delete mode 100644 Compile.md (limited to 'Compile.md') diff --git a/Compile.md b/Compile.md deleted file mode 100644 index 8947cecb..00000000 --- a/Compile.md +++ /dev/null @@ -1,45 +0,0 @@ -# Compile Instructions - -## Visual Studio (`.sln`) - -1. Open `MinecraftConsoles.sln` in Visual Studio 2022. -2. Set `Minecraft.Client` as the Startup Project. -3. Select configuration: - - `Debug` (recommended), or - - `Release` -4. Select platform: `Windows64`. -5. Build and run: - - `Build > Build Solution` (or `Ctrl+Shift+B`) - - Start debugging with `F5`. - -## CMake (Windows x64) - -Configure (use your VS Community instance explicitly): - -```powershell -cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" -``` - -Build Debug: - -```powershell -cmake --build build --config Debug --target MinecraftClient -``` - -Build Release: - -```powershell -cmake --build build --config Release --target MinecraftClient -``` - -Run executable: - -```powershell -cd .\build\Debug -.\MinecraftClient.exe -``` - -Notes: -- The CMake build is Windows-only and x64-only. -- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). -- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. -- cgit v1.2.3