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authordaoge_cmd <3523206925@qq.com>2026-03-03 05:43:32 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-03 05:43:32 +0800
commit1fbc2d1eb808272f5bd3c58c80f6f6a03c0ce161 (patch)
tree1d7edf2470b3f067f09e23b88193fb3d72b5b75f /COMPILE.md
parente53d41d333294dc6ead63c483bfdfb399b51aec4 (diff)
docs: clarify platform support and building requirements in README.md and COMPILE.md
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@@ -41,5 +41,6 @@ cd .\build\Debug
Notes:
- The CMake build is Windows-only and x64-only.
+- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.