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| author | daoge_cmd <3523206925@qq.com> | 2026-03-03 05:43:32 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-03 05:43:32 +0800 |
| commit | 1fbc2d1eb808272f5bd3c58c80f6f6a03c0ce161 (patch) | |
| tree | 1d7edf2470b3f067f09e23b88193fb3d72b5b75f /COMPILE.md | |
| parent | e53d41d333294dc6ead63c483bfdfb399b51aec4 (diff) | |
docs: clarify platform support and building requirements in README.md and COMPILE.md
Diffstat (limited to 'COMPILE.md')
| -rw-r--r-- | COMPILE.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -41,5 +41,6 @@ cd .\build\Debug Notes: - The CMake build is Windows-only and x64-only. +- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. - Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. |
