From 1fbc2d1eb808272f5bd3c58c80f6f6a03c0ce161 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Tue, 3 Mar 2026 05:43:32 +0800 Subject: docs: clarify platform support and building requirements in README.md and COMPILE.md --- COMPILE.md | 1 + 1 file changed, 1 insertion(+) (limited to 'COMPILE.md') diff --git a/COMPILE.md b/COMPILE.md index 8947cecb..b62c9575 100644 --- a/COMPILE.md +++ b/COMPILE.md @@ -41,5 +41,6 @@ cd .\build\Debug Notes: - The CMake build is Windows-only and x64-only. +- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment. - Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). - The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. -- cgit v1.2.3