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# Make sure the GameHDD directory exists, only supported on Windows
function(add_gamehdd_target TARGET_NAME)
add_custom_target(EnsureGameHDD_${TARGET_NAME} ALL
COMMAND ${CMAKE_COMMAND}
-E make_directory "$<TARGET_FILE_DIR:${TARGET_NAME}>/Windows64/GameHDD"
COMMENT "Ensuring GameHDD directory exists..."
VERBATIM
)
add_dependencies(${TARGET_NAME} EnsureGameHDD_${TARGET_NAME})
set_property(TARGET EnsureGameHDD_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()
# Copy any needed redist files to the output directory
function(add_copyredist_target TARGET_NAME)
set(COPY_SCRIPT "${CMAKE_SOURCE_DIR}/cmake/CopyFolderScript.cmake")
add_custom_target(CopyRedist_${TARGET_NAME} ALL
COMMAND ${CMAKE_COMMAND}
"-DCOPY_SOURCE=${CMAKE_SOURCE_DIR}/Minecraft.Client/${PLATFORM_NAME}/Iggy/lib/redist64"
"-DCOPY_DEST=$<TARGET_FILE_DIR:${TARGET_NAME}>"
-P "${COPY_SCRIPT}"
COMMENT "Copying redist files..."
VERBATIM
)
add_dependencies(${TARGET_NAME} CopyRedist_${TARGET_NAME})
set_property(TARGET CopyRedist_${TARGET_NAME} PROPERTY FOLDER "Build")
endfunction()
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