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#pragma once

#include "ArmorItem.h"
#include "BedItem.h"
#include "BoatItem.h"
#include "BowItem.h"
#include "BowlFoodItem.h"
#include "BucketItem.h"
#include "WoolTileItem.h"
#include "CoalItem.h"
#include "ComplexItem.h"
#include "DiggerItem.h"
#include "DoorItem.h"
#include "DyePowderItem.h"
#include "EggItem.h"
#include "FishingRodItem.h"
#include "FlintAndSteelItem.h"
#include "FoodItem.h"
#include "HatchetItem.h"
#include "HoeItem.h"
#include "Item.h"
#include "ItemInstance.h"
#include "LeafTileItem.h"
#include "MapItem.h"
#include "MinecartItem.h"
//#include "PaintingItem.h"
#include "PickaxeItem.h"
#include "PistonTileItem.h"
#include "RecordingItem.h"
#include "RedStoneItem.h"
#include "SaddleItem.h"
#include "SaplingTileItem.h"
#include "SeedItem.h"
#include "ShearsItem.h"
#include "ShovelItem.h"
#include "SignItem.h"
#include "SnowBallItem.h"
#include "StoneSlabTileItem.h"
#include "TileItem.h"
#include "TilePlanterItem.h"
#include "WeaponItem.h"

// 1.8.2
#include "AuxDataTileItem.h"
#include "ColoredTileItem.h"
#include "UseAnim.h"

// 1.0.1
#include "BottleItem.h"
#include "EnderEyeItem.h"
#include "EnderpearlItem.h"
#include "GoldenAppleItem.h"
#include "MilkBucketItem.h"
#include "PotionItem.h"
#include "Rarity.h"
#include "WaterLilyTileItem.h"
#include "ExperienceItem.h" // 4J Stu brought forward

// TU9
#include "FireChargeItem.h"
#include "ItemFrame.h"
#include "SpawnEggItem.h"
#include "MultiTextureTileItem.h"

// TU12
#include "SkullItem.h"

// TU14
#include "AnvilTileItem.h"
#include "BookItem.h"
#include "CarrotOnAStickItem.h"
#include "EnchantedBookItem.h"
#include "SeedFoodItem.h"

// 1.6.4
#include "FireworksChargeItem.h"
#include "FireworksItem.h"
#include "LeashItem.h"
#include "NameTagItem.h"
#include "SimpleFoiledItem.h"
#include "SnowItem.h"
#include "EmptyMapItem.h"

// 4J Added
#include "ClockItem.h"
#include "CompassItem.h"
#include "HtmlString.h"