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#pragma once
#include "ZonedChunkStorage.h"
#include "NbtSlotFile.h"
#include "ZoneIo.h"
class ZoneFile
{
public:
static const int FILE_HEADER_SIZE = 1024 * 4;
private:
static const int MAGIC_NUMBER = 0x13737000;
static const int slotsLength;
shortArray slots;
short slotCount;
public:
__int64 lastUse;
private:
HANDLE channel;
public:
__int64 key;
File file;
NbtSlotFile *entityFile;
ZoneFile(__int64 key, File file, File entityFile);
~ZoneFile();
void readHeader();
void writeHeader();
public:
void close();
ZoneIo *getZoneIo(int slot);
bool containsSlot(int slot);
};
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