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#pragma once
using namespace std;
#include "Monster.h"
#include "SharedConstants.h"
class Zombie : public Monster
{
private:
static const int VILLAGER_CONVERSION_WAIT_MIN = SharedConstants::TICKS_PER_SECOND * 60 * 3;
static const int VILLAGER_CONVERSION_WAIT_MAX = SharedConstants::TICKS_PER_SECOND * 60 * 5;
static const int DATA_BABY_ID = 12;
static const int DATA_VILLAGER_ID = 13;
static const int DATA_CONVERTING_ID = 14;
int villagerConversionTime;
float registeredBBWidth;
float registeredBBHeight;
public:
static const int MAX_SPECIAL_BLOCKS_COUNT = 14;
static const int SPECIAL_BLOCK_RADIUS = 4;
public:
eINSTANCEOF GetType() { return eTYPE_ZOMBIE; }
static Entity *create(Level *level) { return new Zombie(level); }
Zombie(Level *level);
virtual float getWalkingSpeedModifier();
protected:
virtual void defineSynchedData();
public:
virtual int getTexture();
virtual int getMaxHealth();
int getArmorValue();
protected:
virtual bool useNewAi();
public:
bool isBaby();
void setBaby(bool baby);
bool isVillager();
void setVillager(bool villager);
virtual void aiStep();
virtual void tick();
protected:
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
virtual int getDeathLoot();
public:
MobType getMobType();
protected:
virtual void dropRareDeathLoot(int rareLootLevel);
public:
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
void killed(shared_ptr<Mob> mob);
virtual void finalizeMobSpawn();
bool interact(shared_ptr<Player> player);
protected:
void startConverting(int time);
public:
void handleEntityEvent(byte id);
bool isConverting();
protected:
void finishConversion();
int getConversionProgress();
public:
virtual void updateSize(bool isBaby);
protected:
virtual void setSize(float w, float h);
void internalSetSize(float scale);
};
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