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#pragma once
#include "Tile.h"
class WoolCarpetTile : public Tile
{
friend class Tile;
protected:
WoolCarpetTile(int id);
public:
Icon *getTexture(int face, int data);
AABB *getAABB(Level *level, int x, int y, int z);
bool blocksLight();
bool isSolidRender(bool isServerLevel = false);
bool isCubeShaped();
void updateDefaultShape();
void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
protected:
void updateShape(int data);
public:
bool mayPlace(Level *level, int x, int y, int z);
void neighborChanged(Level *level, int x, int y, int z, int type);
private:
bool checkCanSurvive(Level *level, int x, int y, int z);
public:
bool canSurvive(Level *level, int x, int y, int z);
bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face);
int getSpawnResourcesAuxValue(int data);
static int getTileDataForItemAuxValue(int auxValue);
static int getItemAuxValueForTileData(int data);
void registerIcons(IconRegister *iconRegister);
};
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